Shroom Hunter by Patsui

Harvest mushroom parts and sell them at the market for profit in this Vampire Surviving Roguelike Tycoon extravaganza thing!
COONTROLS:
- WASD to move
- MOUSE 1 to fire Uzi, makes enemies drop Shroom Stems
- MOUSE 2 to fire Shotgun, makes enemies drop Shroom Caps
Solodev by me, Patsui
KNOWN BUGS - If any of your weapons upgrades go over level 8, the weapons stop doing damage
Post jam fixes: - added Day counter to UI - added crosshair - added game over game stats - fixed a bug so you couldn't buy 50 coins upgrade with exactly 50 coins
| Link | https://patsui.itch.io/shroomhunter |
| Original URL | https://ldjam.com/events/ludum-dare/52/shroom-hunter |
Ratings
| Overall | 103th | 3.964⭐ | 30🧑⚖️ |
| Fun | 17th | 4.268⭐ | 30🧑⚖️ |
| Innovation | 404th | 3.296⭐ | 29🧑⚖️ |
| Theme | 472th | 3.607⭐ | 30🧑⚖️ |
| Graphics | 186th | 4.089⭐ | 30🧑⚖️ |
| Humor | 427th | 2.84⭐ | 27🧑⚖️ |
| Mood | 311th | 3.593⭐ | 29🧑⚖️ |
| Given | 23🗳️ | 27🗨️ |
I played 12 days, then I was suddenly surrounded by a huge wall and died :'(
Well done :)
but by the way the enemies walk towards you, they cover up the loot and you get a shorter window of time to grab your items before it becoming.
had a second playthrough with that in mind and did pretty well! up to day 14
+ I found that often my health wasn't an issue, and I didn't really have to worry about getting hit.
+ The guns feel really good to control, I just wish there were more of them.
+ The mushrooms were really satisfying to kill.
Fun stock market aspect, almost wish there was some sort of chart so you could know how high or low it is relative to an "initial" price.
I enjoyed how both weapons could be used at the same time (no shared cooldown). I upgraded both but now I'm wondering if the better approach would be to just min-max a single one. Ah, these sorts of questions are what make games fun to play :)
That pitch-bent triangle/tom instrument in the BGM track that you selected really fits the vibe here!
