Shroom Hunter by Patsui

[raw]
made by Patsui for Ludum Dare 52 (JAM)

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Harvest mushroom parts and sell them at the market for profit in this Vampire Surviving Roguelike Tycoon extravaganza thing!

COONTROLS:

  • WASD to move
  • MOUSE 1 to fire Uzi, makes enemies drop Shroom Stems
  • MOUSE 2 to fire Shotgun, makes enemies drop Shroom Caps

Solodev by me, Patsui

KNOWN BUGS - If any of your weapons upgrades go over level 8, the weapons stop doing damage

Post jam fixes: - added Day counter to UI - added crosshair - added game over game stats - fixed a bug so you couldn't buy 50 coins upgrade with exactly 50 coins

Ratings

Overall 103th 3.964⭐ 30🧑‍⚖️
Fun 17th 4.268⭐ 30🧑‍⚖️
Innovation 404th 3.296⭐ 29🧑‍⚖️
Theme 472th 3.607⭐ 30🧑‍⚖️
Graphics 186th 4.089⭐ 30🧑‍⚖️
Humor 427th 2.84⭐ 27🧑‍⚖️
Mood 311th 3.593⭐ 29🧑‍⚖️
Given 23🗳️ 27🗨️

Feedback

MartensCedric
09. Jan 2023 · 20:44 UTC
I like the system of the market I thought it was pretty cool because I could save the parts from one round and sell them on another so it added some strategy, Good mechanic
pedsm
09. Jan 2023 · 20:47 UTC
Super polished game, would only like to see more content, with more meaningful upgrades
recursor
09. Jan 2023 · 20:47 UTC
I did get the vampire hunter vibe from this, and it was quite fun. I like the upgrades and having to manage harvesting the 2 different mushroom types as well as the market prices. More mushroom harvestable types, guns, and the ability to purchase specific upgrade types would add to the fun even more. Very nicely done.
flanne
09. Jan 2023 · 20:49 UTC
Pretty fun vampire surivor-like game. Game feels very polished.
mayrakissa
09. Jan 2023 · 20:57 UTC
A pretty fun and addictive game! Although at some point it just spawned such a thick wall of enemies around me I just couldn't fight my way through and kind of insta-died. However a solid base for a game, I liked it.
jackypark9852
09. Jan 2023 · 21:07 UTC
First Impression: This game FEELS amazing to play. The gunshots really carry some weight. I also like how there is a market system for the commodities, a very new combination with the Vampire Survivor format. Adding one or two more enemy variety would be good. It would be super cool to see damage numbers on the enemies. Overall, amazing work!
RogerW
09. Jan 2023 · 21:13 UTC
The game feels very smooth! It might be good to introduce the orange shrooms earlier since you are faster than the purple shrooms and can get close and fire and Uzi and retreat after.
Helen
09. Jan 2023 · 21:21 UTC
I really liked your game. The movement and weapons are good. Some images of the weapons in the upgrade store would have been nice. Maybe also small images of the mushrooms when selling the caps.
I played 12 days, then I was suddenly surrounded by a huge wall and died :'(
Well done :)
Zyper
09. Jan 2023 · 21:33 UTC
Very addictive and really enjoy playing it! I've played it multiple times and it's fun to try out different strategies. I did notice a minor bug when buying upgrades though - the price check isn't inclusive, so you need to have more gold than the upgrade cost to be able to purchase it (or maybe I'm wrong). Other than that, I think the game is really cool!
togo sepultraut
09. Jan 2023 · 23:48 UTC
fun game to play.
but by the way the enemies walk towards you, they cover up the loot and you get a shorter window of time to grab your items before it becoming.
had a second playthrough with that in mind and did pretty well! up to day 14
cappa_games
10. Jan 2023 · 00:13 UTC
I enjoyed the stock market aspect to it. Fun to play! I would think about adding some enemies that punish you out on the edges of the mob. Also some sort of power up item like mega hammer to put a huge dent in the giant mob would be satisfying.
procrasteroid
10. Jan 2023 · 00:46 UTC
First game I've given top marks to in every category. You've absolutely smashed it with this one, great job!
Jeremy Scott Olsen
10. Jan 2023 · 03:18 UTC
Very nice! Addictive is right. And my strategy has evolved too. Great job getting enemy UI and a good upgrade system in place in such a short time. Love it.
Cagil Ozdemirag
10. Jan 2023 · 18:57 UTC
very nice, addictive gameplay. Really liked how impactful the guns were. Feels like before level 5 there is always time without having any enemies. It picks up rather well after that to a point where I could not pick up the stems anywhere as there were far too many enemies. figured out drilling through them was the only way to kill and collect once enough health was acquired. Great game.
Sid Fish
10. Jan 2023 · 20:52 UTC
Very cool game with a bunch of polish. Would be great to see more variety of enemies and upgrades. Greak work!
Chum Chum
10. Jan 2023 · 22:28 UTC
Great game, awesome polish.
+ I found that often my health wasn't an issue, and I didn't really have to worry about getting hit.
+ The guns feel really good to control, I just wish there were more of them.
+ The mushrooms were really satisfying to kill.
LDJam user 258850
11. Jan 2023 · 21:08 UTC
This is so much fun! ^^ I only made it to day 11 but i'm going to keep playing. solid game and well made
DDRKirbyISQ
13. Jan 2023 · 22:12 UTC
Made it to day 14! Could have survived that too but knew I needed to start taking more risks to collect more resources.

Fun stock market aspect, almost wish there was some sort of chart so you could know how high or low it is relative to an "initial" price.

I enjoyed how both weapons could be used at the same time (no shared cooldown). I upgraded both but now I'm wondering if the better approach would be to just min-max a single one. Ah, these sorts of questions are what make games fun to play :)

That pitch-bent triangle/tom instrument in the BGM track that you selected really fits the vibe here!
chompdev
15. Jan 2023 · 06:00 UTC
This is really fun and polished! I love all the little juicy details like the glows and multiple layers of particles, flashing enemies, knockback, screen shake, etc. I like using both weapons a lot, but I think the uzi eclipses the shotgun's usefulness after a few levels and is better from then on. The commodity market is a great idea, as others have mentioned, and could really be a great secondary gameplay loop for a larger RPG/rogelite along these lines. Oh, and great sfx and music choices, too!

![score43.PNG](///raw/044/42/z/5677b.png)
Glimmer
16. Jan 2023 · 19:37 UTC
had fun playing your game. But after the uzi hit fire rate 8 it did not fire.