It's Corn! by grid96
Defend your field from birds trying to steal all the precious corn you cultivated!
Can you beat my personal best of 1250$?

Controls
LMB/SPACE: shoot
ENTER: auto-fire
:joystick: Play Now! :joystick:
Preamble
After many years of illness, I was finally able to participate in Ludum Dare again. I still don't have any diagnosis for the pain in my hands, but over the past year I was able to slowly adjust my workspace, to take back the freedom of coding that I had lost. I created this entire game without using my hands even once, even this text. All was done using eye tracking, voice commands and a list of other partially self-made tools.
Disclaimer
All graphics, sounds and music were created by myself within the 48-hour timeframe. No AI generated assets were used in the final product!



Tools
Engine: Unity
IDE: IntelliJ Rider
Graphics: Photoshop
Music: BeepBox
Credits
Original "It's Corn" song by The Gregory Brothers.
"Alagard” font by Hewett Tsoi.
Ratings
| Overall | 153th | 3.518⭐ | 30🧑⚖️ |
| Fun | 119th | 3.571⭐ | 30🧑⚖️ |
| Innovation | 236th | 3.054⭐ | 30🧑⚖️ |
| Theme | 93th | 3.964⭐ | 30🧑⚖️ |
| Graphics | 100th | 3.875⭐ | 30🧑⚖️ |
| Humor | 148th | 2.833⭐ | 29🧑⚖️ |
| Mood | 189th | 3.179⭐ | 30🧑⚖️ |
| Given | 40🗳️ | 36🗨️ |
My only critique is that it didn't feel like there was much skill to be learned. Maybe if the field had corners and obstacles then it might be more challenging.
Some personal ideas:
1. Show a goal: how many levels are there? What kind of ending am I possibly going to get?
2. Maybe try different controls with the keyboard, so it's harder to aim.
Cheers.

I want to tell my story publicly in the near future to inspire others that fight with similar issues.
Now... I really want to congratulate you on this game. I mean, making a game in 48 is already hard enough and you not only did it but you did it good. The game is consistent on all fronts and the gameplay is well balanced, responsive and it just feels right.
Thanks for this awesome submission :hearts:
Thank you a lot for the compliments! I saw on your profile that you have been Ludum Daring for quite a while now. Keep up that great work! :)
I reached level 5 - at which point it got a bit repetitive. Would have loved to be able to spend my money on anything, even if it was purely decorative :smile:
I'm impressed by your achievement, and welcome back to Ludum Dare. I hope you will be able to take part in the next one as well!

P.S. BeepBox is really cool!
For me with keyboard/ mouse controls it is too difficult (I am used to twin stick controller controls).
Nice fitting music and very nice graphics!
Congrats to the new highscore!
I'm surprised how different everyone feels about the difficulty. I was kinda limited in the controls I could choose but I'm happy that so many of you enjoyed it! :)
I did have so many more ideas for different enemies and also new crops that would give you special abilities if you protect them for a round. But sadly those 48 hours passed so much faster than I expected. I will definitely prepare myself more for the next Ludum Dare and adjust my scope accordingly.
I beat your score, with $1560 :P
Nice work!
The gameplay is solid. I also enjoy that you added corn-bullets. Very happy about the auto shot. The pacing feels a bit slow, but it gets frantic quite fast. I like the difficulty curve and how the map gets larger and larger. At some point it even feels tactical because you need to lead your bullets a lot while being overwhelmed by crows.
Good job overall and I'm impressed what you were able to do without using your hands. Bravo!
Here's my score on the first run. Had a lot of luck on level 12 which I could finish with 51% left:

One little nitpick I wanted to mention is that when designing pixel art I think a good rule to stand by is to keep a consistent pixel size, as I find it helps make the game feel more harmonious. Here the pixels for the characters are different sizes from the ones used in the wood posts which bugs me a little bit. But maybe you knew that and went for this style on purpose in which case feel free to ignore this!
@feor This is actually exactly what I thought as well. I also tend to be very picky and make everything match perfectly together, but after spending over an hour on the green harvest button I came to the conclusion that I should just get done with stuff or I won't end up with a game in the end. :D
Great difficulty scaling too - too slow for me to try another time after my first game over but probably the best possible difficulty scaling in terms of providing the highest amount of players with a satisfying experience.
Also, I found there to be a surprising and satisfying amount of depth to the gameplay - the trifecta of leading your shots to compensate for travel time, keeping an overview to prioritize certain enemies over others and trying to keep your character centered to reduce the average travel time really made for a skillful and rewarding experience during the later waves.
Also, I beat your PB :P 
Congrats on this very well crafted entry!
I am very much looking forward to the next Ludum Dare. It has been such a blast coding a game in a weekend again with all this great feedback and hundreds of amazing games to play! :)