You Versus The World by Echo GameWorks
You play against the world in a chess-like, card-management harvesting game.
The goal is simple: Have the more harvest points than the World does at the end of 6 rounds. If you've bested The World after 6 matches, you win.
========= Play Here! =========

There are three Attributes for each plant: Temperature, Sun Light, and Water Rating. Each plant has a preferred range in each Attribute. There are three Attribute qualities: Positive (Diamond Symbol), Neutral (Dash Symbol), Negative (X Symbol).
You can only Harvest plants that have Diamonds in all three Attributes. The World can only Harvest plants that have X's in every Attribute. Hover over plants on the board to see their current Attributes. Press SPACE to toggle the quick status icons on each plant to see their current Attribute status.

Use cards from your hand to nurture the plants on the board, manipulating the plant's Attributes. Each card moves one of the Attribute up or down the scale. To use a card from your hand, hover over it then click. The card will Activate and, for most cards, you will need to resolve the Action by hovering then clicking over a board Tile or row/column.
Each card use costs one of your three Action points, shown in the bottom right corner. After you run out of Action points, your turn is over and it's The World's turn. You can end your turn early by clicking the circle arrow in the bottom right.
Each new turn, you draw 3 cards. However, max hand size is six.
| Link | https://github.com/EchoGameworks/LD52 |
| Link | https://echogameworks.itch.io/you-versus-the-world |
| Original URL | https://ldjam.com/events/ludum-dare/52/you-versus-the-world |
Ratings
| Overall | 190th | 3.389⭐ | 29🧑⚖️ |
| Fun | 223th | 3.148⭐ | 29🧑⚖️ |
| Innovation | 81th | 3.673⭐ | 28🧑⚖️ |
| Theme | 108th | 3.904⭐ | 28🧑⚖️ |
| Graphics | 208th | 3.346⭐ | 28🧑⚖️ |
| Humor | 191th | 2.563⭐ | 26🧑⚖️ |
| Mood | 260th | 2.885⭐ | 28🧑⚖️ |
| Given | 34🗳️ | 32🗨️ |
Otherwise, the mechanics are very cool and that's a very good start for a complete game!
* The apple tree's sunlight rating is a little bit weird, maybe the X and dash are inverted there?
* It looks smooth, but I think the animation bringing up the trees info could be sped up a bit considering it's the main thing you interact with.
* I don't quite get how the discard/draw deck buttons work, it let me draw cards until I had like 10 in hand at which point my hand seemed to bug out (https://i.imgur.com/uatGqS7.png), and it also gave me points.
The graphics are pleasant to look at and I enjoyed the humor in all the trees little taglines. The lack of sound is a shame but of course this is a pretty complete game for a compo so it's hard to blame you. Overall this is a game that doesn't need much more work to become really fun, in my opinion, just some balance tweaks to the AI and cards distribution and some bugfixes. Nice work!

I liked the gameplay loop and the stat management of this game a lot, the tactical aspect of trying to maximize the gain from each card based on which trees are on the field, and tradeoffs when you have to take a small hit on one tree to harvest others, I liked those, I had some hype moments there in level 6 where things just perfectly worked out. Very fun, I got incredibly immersed and drawn in while picking out cards, always immediately went into the next round too to stay in that flow. Very cool take on the theme, great job making this game!
Plus they ratio is kinda weird on my screen and I cant look at the whole game at once unless I open it full window.
The art is lovely though your game feels like a sunny day!
When I clicked on the discard or draw pile something weird happened, maybe it was using the (unrevealed?) card in that spot, wasn't sure, but it ate up my action points doing so ^_^. I liked trying to figure out where I could put some area effect to help what I was going for without hurting other things too much - maybe it would have been more fun if _all_ of the cards were area target, no single target cards.