Maize - Harvest Edition LD52 by Itzemii

[raw]
made by Itzemii for Ludum Dare 52 (COMPO)

You are the driver of a maize harvester. Unfortunately, a jester has planted the maize in maze patterns. This makes your job difficult! On each field harvest all the maize. Time is maize! Your harvester speeds up when harvesting and slows down on empty patches. If you steer well, you maintain speed, and loose speed if you don’t steer well. Don’t get stuck. Cover for LD.png

Ratings

Overall 317th 2.838⭐ 42🧑‍⚖️
Fun 305th 2.688⭐ 42🧑‍⚖️
Innovation 249th 3.013⭐ 42🧑‍⚖️
Theme 117th 3.875⭐ 42🧑‍⚖️
Graphics 234th 3.175⭐ 42🧑‍⚖️
Audio 193th 3.026⭐ 41🧑‍⚖️
Humor 214th 2.357⭐ 37🧑‍⚖️
Mood 278th 2.784⭐ 39🧑‍⚖️
Given 42🗳️ 64🗨️

Feedback

jk5000
08. Jan 2023 · 22:19 UTC
The controls feels a bit buggy, or perhaps I don't understand them. I like both visuals and the music. Over a fine little game.
masternoob
08. Jan 2023 · 22:22 UTC
Unfortunately the tractor sometimes teleports for me and does not really seem to react to movement. Not sure if I'm just doing it wrong. (Web version.) The music is fun.
ursagames
08. Jan 2023 · 22:43 UTC
I like the concept of speeding up with the combos and trying to optimize your route! I also ran into some teleportation and a bit where I got stuck off the track, but it was fun zooming along and clearing out the fields, nice theme tie in!
pauljs
08. Jan 2023 · 22:52 UTC
Nice game! Congrats!
Falkreon
08. Jan 2023 · 23:20 UTC
The tractor itself refuses to obey controls for me, sometimes cruising around a circle without any inputs, sometimes teleporting, sometimes frozen in place. I think more feedback on what's going on in the tractor's "mind" might help.
JCMonkey
09. Jan 2023 · 03:03 UTC
yeah with a game like this, control is king, we need to have agency to use key press skill. try using the controls with out the automatic movement. and let the player move the trackter.
Substain
10. Jan 2023 · 09:33 UTC
aah, once I got the timing right, the controls were much more smooth and less teleporty :) I especially liked the art and the soundtrack (although I had to turn down the volume quickly) good job!
VaizAragorn
10. Jan 2023 · 23:19 UTC
I like the concept but controls were a bit weird I couldn't get to play it properly. Art was also great
SS9
10. Jan 2023 · 23:19 UTC
The controls were slightly confusing, and I occasionally teleported, but I think the concept is cool! Keep up the good work!
Sleeping Dog
10. Jan 2023 · 23:26 UTC
Cool concept, reminded me pacman a bit :smiley: Unfortunately, I couldn't enjoy gameplay because of glitches
pushmepullyu
11. Jan 2023 · 02:05 UTC
Kept getting stuck :<
LDJam user 280036
11. Jan 2023 · 06:52 UTC
![huh.png](///raw/4e5/44/z/5611d.png)

My combine ended up off the track somehow... :shrug:

Something feels a little buggy with the controls. My combine ended up going backwards a lot, or teleporting. I couldn't finish the first level without it getting stuck.

I like how it speeds up if you're accurate with the turns, makes you feel rewarded for being skillful :slight_smile:

I like the music!
bezbiletnym
11. Jan 2023 · 12:05 UTC
Very nice concept, but sometimes the harvester teleports
CodeForJoyCaro
11. Jan 2023 · 19:42 UTC
The art is really good. The sound design was a bit stressfull.
Camden Obertop
12. Jan 2023 · 02:19 UTC
I always like these type of puzzle games, almost is sokoban esque in a way, good job!
LDJam user 314423
12. Jan 2023 · 20:17 UTC
Great idea and good art, but the inputs are also laggy/buggy/teleporty for me
euske
14. Jan 2023 · 18:41 UTC
There's a teleport bug but I learned to exploit it to finish the levels sooner!
grid96
15. Jan 2023 · 16:05 UTC
i really like the long queueing of directions, so you could press the buttons long before
lfreinoso
16. Jan 2023 · 17:35 UTC
I really liked the idea, it took me a while to understand that I can't slow down so the tractor doesn't get slower... after that, the various patterns, increasingly complex, made the game really fun.

Check out my game: https://ldjam.com/events/ludum-dare/52/space-harvest
Harmadillo
16. Jan 2023 · 19:47 UTC
Nice game. Good art. I like the puzzle concept with trying to keep on the maize as much as possible.
Kiddy
16. Jan 2023 · 21:54 UTC
Really fun puzzle games, the mecanics allow some interesting level design
KeichiTS
17. Jan 2023 · 03:30 UTC
I think such a game is exactly how a jam game should be.

The amount of content produced by one person in just 48 hours is very impressive. I see a lot of work here.

certainly a job to be proud of.

Congrats! I really enjoyed it!
TweekStudios
17. Jan 2023 · 14:06 UTC
You've absolutely nailed it with the theme and made harvesting not only fun, but cathatic too! The music really thumps as well. Great job!
candlesan
18. Jan 2023 · 03:39 UTC
Cool to harvest so much fun. I like the music. There are so many levels to play too! I thought the speed up and slow down mechanics added a bit to the strategy of how to harvest.
givit-game-studios
18. Jan 2023 · 07:02 UTC
I also struggled with the controls abit and the puzzles are fun.
bentglasstube
18. Jan 2023 · 07:08 UTC
The speed mechanic was an interesting addition to what otherwise would have been a really simple game. I didn't really understand how I was supposed to harvest maize in the dead ends without losing all my speed, but I still had fun. In the browser version, I couldn't really see the left and right sides so sometimes maize was hiding out there. It also reminds me a bit of Lawnmower for the NES (a homebrew game).
swarrizard
24. Jan 2023 · 18:14 UTC
Fun concept! It reminded me of those puzzle games where you need to connect all the dots or whatever with a single line. If it were even more punishing to drive over empty ground, that might incentivize people to find the most optimal path.
Yvanor
25. Jan 2023 · 20:43 UTC
Nice game, I quickly found myself wanting to find out the maximum speed I could go !
Oh and one quick question, in your description you say that you made your game with Unity, but you mentionned "generic self developed libraries", I wondered what you meant by that ?

Anyway, well done !
🎤 Itzemii
26. Jan 2023 · 19:30 UTC
@yvanor Thank you for playing the game and for the feedback! Concerning your question. With "generic self developed libraries" I mean pieces of code, acutally C# classes, which are not specific to a game, but generic. I.e. I can use them in any game. For instance, the pooling (means: creating game objects, but not destroying when not needed, but storing them until needed again). You can find all the generic libraries in the source code zip in the folder "General". While all other is specific for the game.