Martian Mind Hunter by tukisboolukis

Play
- https://tukisboolukis.itch.io/martian-mind-hunter
Harvest those humans' minds to grow your cyber-brain!
You have a limited number of drones. Multiple working together complete tasks faster.
The colonists outnumber you, so you must move carefully. You can queue up multiple commands by holding SHIFT during orders.
Colonists will raise the alert level when your presence is noticed. Your drones scare them and so do dead bodies. You will ALWAYS be noticed harvesting from a powered habitat.
You must harvest brains from colonists to grow your Cyber-Brain and use its psychic abilities to dominate Mars.
While powered, habitats will create food and new colonists. Some colonists are SCIENTISTS with high quality brains.
Watch out for soldiers. When there is no room in a habitat, excess colonists will be recruited to the security force. Some join the service on their own as well.
Happy hunting!

Controls
- left click - select unit
- hold left click and move mouse - selection rectangle
- right click - order units
- shift + order - adds order to queue
- middle mouse click - move screen
- wasd - move screen
- hover mouse near screen - move screen
- scroll wheel - zoom
You get these abilities with enough brains (Will appear in top right):
- 1 - create a noise ability
- 2 - create a time slow field
- 3 - teleport your units
- 4 - mind control a colonist
Main Credits
- tukisboolukis - coding
- TheSmellOfOxygen - art/sound
Other Credits
- Brad - the death sounds and harvest sound
Tools Used
- Godot - https://godotengine.org/
- Aseprite - https://www.aseprite.org/
- 1BITDRAGON - https://1bitdragon.com/
| Link | https://github.com/tukisboolukis/ld52 |
| Link | https://tukisboolukis.itch.io/martian-mind-hunter |
| Original URL | https://ldjam.com/events/ludum-dare/52/ludum-dare-52-1 |
Ratings
| Overall | 345th | 3.582⭐ | 51🧑⚖️ |
| Fun | 397th | 3.388⭐ | 51🧑⚖️ |
| Innovation | 197th | 3.625⭐ | 50🧑⚖️ |
| Theme | 292th | 3.875⭐ | 50🧑⚖️ |
| Graphics | 324th | 3.81⭐ | 52🧑⚖️ |
| Audio | 318th | 3.318⭐ | 46🧑⚖️ |
| Humor | 338th | 3.068⭐ | 46🧑⚖️ |
| Given | 59🗳️ | 90🗨️ |
Hard to understand everything that is going on and game is very unforgiving :laughing:
Well done!

I've never been good at these kinds of games, but it's clear the work and effort that went into making this. Great job putting out something so robust in such a short amount of time!
I got all of the unlocks fairly quickly, but from there it wasn't really obvious to me how to win the game.
Nice and complex entry!

Though I am quite impressed how polished this is considering the scale of the project.
As an RTS player I have to say that the way the pixel graphics are being scaled really hurts the gameplay, at least unit selection indicators have to be properly visible at all times, ideally all info elements
- Zoom (it looks a bit messy when camera is close)
- Labels above enemies and their bodies are unreadable when there are several of them in the same place.
- Units selection is not always visible on far zoom
All in all, this is one impressive entry. Really enjoyed the music, too!