Midnight Harvest by SirMcsquizy
I know you think you are a farmer, but sometimes it's good to remember the rules
• Don't shoot at the crops
• Don't blame the crop for not growing fast enough
• Don't uproot crops before they've had a chance to grow
• Choose the best plants for the soil
• Remove weeds!
• Remember you will have good seasons and bad seasons - you can't control what comes out of those portals
*Controls:: * (gamepad support only during the Fight Mode - to be fixed)
• WASD / L-stick, D-pad - Move Character
• LPM / RT - To Shoot
• Q / RB - Inject plants into gun
• E / LB - Harvest Seeds
• Tab / B - Swap ammo in Seedgun
• R / X - Reload
• Mousewheel / Y: Swap between Peashooter and Seedgun
Credits:
Joel - Programmer, Game Designer
LabToast - Programmer, Game Designer
Jan Dzyr - Sound Design, Audio Programmer
Oskar Światowski - Composer
Vladimir Karashchuk - Lead Artist, Animator, Game Designer
Carlbisenius - Artist
KyleDegroot - Artist
Made with FMOD Studio by Firelight Technologies Pty Ltd.

| Link | https://squizy.itch.io/midnight-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/midnight-harverst |
Ratings
| Overall | 250th | 3.72⭐ | 27🧑⚖️ |
| Fun | 210th | 3.7⭐ | 27🧑⚖️ |
| Innovation | 212th | 3.6⭐ | 27🧑⚖️ |
| Theme | 313th | 3.84⭐ | 27🧑⚖️ |
| Graphics | 177th | 4.12⭐ | 27🧑⚖️ |
| Audio | 183th | 3.66⭐ | 27🧑⚖️ |
| Humor | 206th | 3.4⭐ | 27🧑⚖️ |
| Mood | 350th | 3.54⭐ | 27🧑⚖️ |
| Given | 54🗳️ | 34🗨️ |
The guns are cool but the animations for the reloading could be more clear.
Things are run pretty smoothly for me, the combat is simple but very functionable, though FOV slider is must for me.
I was pretty confused about the planting mechanic but things start making more sense after the first game.
Lots of great ideas here with the mix of harvesting recourses on the fly, plenty of replay-ablity thanks to the options given to the player
Overall great work from the team I would be proud of this.
The art is nice and the hybrid concept of the gameplay is really interesting !
i love the game design idea, but maybe reduce the number of enemie per wave at the begining of the game . Players has to play very long to the shooting part before experimenting the farming part.
The mouse mouvement was a too hight for me, especially for a fps , and a button to change it would be great.
But overall, as i said previouslly, great idea and great polised details :)
