Just Another Farming Day! by Paulo Brunassi




A game about hard life in a farm, with much work to do!
=-----------
How to Play:
Only download the game in the link below (the link of itch.io) and execute the .exe file. - The game use keyboard and mouse to control the character. - ASWD keys move the caracter; - Left Mouse Button interact with everything.
LINK TO DOWNLOAD GAME:
https://nukgames.itch.io/just-another-farming-day
Ratings
| Overall | 127th | 3.926⭐ | 29🧑⚖️ |
| Fun | 131th | 3.87⭐ | 29🧑⚖️ |
| Innovation | 594th | 2.963⭐ | 29🧑⚖️ |
| Theme | 503th | 3.537⭐ | 29🧑⚖️ |
| Graphics | 186th | 4.089⭐ | 30🧑⚖️ |
| Audio | 194th | 3.648⭐ | 29🧑⚖️ |
| Humor | 136th | 3.611⭐ | 29🧑⚖️ |
| Mood | 326th | 3.574⭐ | 29🧑⚖️ |
| Given | 22🗳️ | 33🗨️ |
I liked the fast-paced movement and overall sense of the game. Art style and Doom-like music fits really well.
I can come up with some critique as well, though. The ammo for different weapons feels really limited, the RPG feels underwhelming and I expected BFG of sorts as an ultimate weapon :)
Anyway, I completed this game and enjoyed my time in it. High star reviews from me!
PS: zombie worms are scary!
Agreed that the ammo limitation, though "strategic", detracts from the "fun factor" of the game. It would work better if ammo / weapon pickups could be found in the field, but since you have to trek back to the shop every time, it's a bit of a chore / pain. I also wished that cycling weapons could have been done via keyboard numbers as it felt awkward to use the mouse wheel.
I had fun nonetheless though!
In general, the idea is cool! You guys are great! It needs to be finalized and it will be great! Thank you for the good result!
It's a great game, the music and graphics are something I really like, and I didn't expect the little zombie chickens to suddenly speed up and the bugs to hurt you and get chewed up. I bought all the weapons and didn't use any of them. I searched for the last turnip for a long time but finally found it in a corner, it would be nice if there was a preview at the start.
By the way, I've attached a screenshot of the pass.

Not much to comment here, it seems you know what you are doing quite well. Though two points still stand imho:
1. It would be really great to see action key-map on second part. Took really long time, to figure out you can change weapons with scroll wheel. I would recommend also binding weapons to 1-6 buttons. As well as showing on screen hint like `You can change between weapons with scroll wheel`
2. I think have noted before, but I also think, that having a way to get more ammo would make the game feel more enjoyable. Because now, once you used your fancy weapons, because they feel so much powerful and great, you are forced to go back to refill them. That feels somewhat like punishment. I would recommend also giving a shop option to increase max ammo size for each weapon alongside (just add another button under the `purchase`). You can also make ammo clip expansion progressively more expensive. So you are still suggesting to try out different weapons at the start of the game, but later on player can invest/dedicate to the one they prefer the most. + less needless walking to refill :slight_smile: e.g:
- first expansion for the weapon: 100 $
- second expansion for the weapon: 200 $
- third expansion for the weapon: 400 $
- first expansion for another weapon: 250 $
Overall, great job, very nice and juicy game :thumbsup: