Seeds Must Grow! by Neon Glass
Description
The Harvest Season is nigh, but humans are not very good at what they're trying to do. So it comes to you, The Field, to fix the error of their ways. Good for you you're able to move parts of yourself around, setting up the best environment for those in your care. As we all know, the Seeds Must Grow!
Instructions
- Drag and drop the tiles to provide the best conditions for the appearing seeds.
- Every seed has requirements listed to the right; it will grow if the requirements are filled enough.
- You need to get 70% of the score to clear a level.
Controls
- LMB (drag-and-drop): Move the tiles.
- Esc/P: Pause.
Credits
Neon Glass Team: @dragonayzer @yerkwell
Friends: @LionRichard @Dragonburn @Zyak @EvilEbolai
Music by Aleks SHAGI
| Link | https://neon-glass.itch.io/seeds-must-grow |
| Original URL | https://ldjam.com/events/ludum-dare/52/seeds-must-grow |
Ratings
| Overall | 564th | 3.25⭐ | 22🧑⚖️ |
| Fun | 492th | 3.225⭐ | 22🧑⚖️ |
| Innovation | 158th | 3.7⭐ | 22🧑⚖️ |
| Theme | 543th | 3.475⭐ | 22🧑⚖️ |
| Graphics | 562th | 3.25⭐ | 22🧑⚖️ |
| Audio | 311th | 3.325⭐ | 22🧑⚖️ |
| Humor | 552th | 2.5⭐ | 20🧑⚖️ |
| Mood | 697th | 2.895⭐ | 21🧑⚖️ |
| Given | 22🗳️ | 12🗨️ |
## Feedback
### Game
Things get **really hectic and challenging** in the later levels: I like it!
**Swapping tiles is a bit uncomfortable**, as it can mess up other plants you have already set up, or it can be cancelled by dragging a tile on a unmovable one.
I'm not super-convinced on the double-timer approach, **you can find the perfect place for a plant yet fail it anyways because you didn't leave there long enough**!
It makes sense as a mechanic, but it doesn't feel really fun...
I noticed a small bug: in the pause menu, **the Main Menu button doesn't seem to work**.
Larger levels can get the **bottom part cropped from the game window**.
Both **graphics and sounds are consistent** and adequate to the game's style!
Overall: **great job!**
### Distribution
Thanks for **providing a HTML5 build**!
Since I am playing on Linux, I appreciated it!
But overall a solid entry!
STUFF I LIKED:
The seeds look awesome and getting to watch them go through the different stages is super cool.
The variety of seeds with different requirements is well thought out!
The different soil tiles like rocks and water that make positioning all the seeds correctly adds a great big of complication to the game.
SOME FEEDBACK:
I didn't realized that when the plants disappear that it was a good thing, I thought I did something wrong. I think something as simple as a different, more positive, sound effect could remedy this.
Anyway, well done!
The next thing this game could use, imo, is better feedback/signaling of a plant's health. If a plant is dying, give it a withered look. And if it dies, a little puff of dust effect with a negative sound effect as it disappears would go a long way. And same for successfully harvesting a plant, a burst of golden light or something with a positive sound effect.
the game lacks a bit of feedbacks (visual and/or audio) as some suggested. also, sometimes, we can't move tiles because they're surrounded by stone or water, and that blocks the way.
Perhaps easing up on the difficulty would've been nice, great entry tho!