Lunaculture by Auros

Lunaculture is a game where you farm plants on a purple moon called Iridium. Grow your crops to meet the demand of the (offscreen) colony and get paid in credits.
Reach your weekly credit selling goal to unlock new crops, machines and buildings to expand your farm!
Controls
WASD: Move
Left Click: Interact
E: Open Inventory
R: Open Buy/Sell Menu
Left Shift + Left Click: In Sell menu, will sell the entire stack.
1-9: Hotbar Navigation
0.2.2 - Our "Before-The-Jam-Ends" Patch Part 2 - (Jan 9, 2023 @ 1:19 PM EST) - Bug Fix: Time Skipping should no longer get locked in fast forward mode
0.2.1 - Our "Before-The-Jam-Ends" Patch - (Jan 9, 2023 @ 11:50 AM EST) - Bug Fix: Guavas no longer significantly decrease game performance - Bug Fix: Deletion of multi-cell structures doesn't leave behind shadow cells which prevent building - Changed: Shadow Quality for WebGL version looks better - Changed: Trees fruit are actually worth something - Reworded tutorial hints
Complete the 9 credit quotas to beat the game!
Play however you'd like, turn your brain off and get planting!
| Link | https://legoandmars.itch.io/lunaculture |
| Link | https://legoandmars.itch.io/lunaculture |
| Link | https://github.com/Auros/Lunaculture |
| Original URL | https://ldjam.com/events/ludum-dare/52/lunaculture |
Ratings
| Overall | 357th | 3.567⭐ | 32🧑⚖️ |
| Fun | 523th | 3.172⭐ | 31🧑⚖️ |
| Innovation | 758th | 2.517⭐ | 32🧑⚖️ |
| Theme | 213th | 4.017⭐ | 32🧑⚖️ |
| Graphics | 379th | 3.683⭐ | 32🧑⚖️ |
| Humor | 538th | 2.537⭐ | 29🧑⚖️ |
| Mood | 629th | 3.037⭐ | 29🧑⚖️ |
| Given | 22🗳️ | 48🗨️ |
Overall I really enjoyed this game. The gameplay is simple, but fun, harvesting your crops felt very satisfying, reminding me of my favorite game Stardew Valley. The 3D graphics are well made. Maybe some audio visual response would be appreciated, but that's not a big deal.
HUGE PLUS for the zoom in and out option, it sounds like a small thing, but to me this kind of details is very appreciated.
I like the story, but don't know if we get more than the introduction before my wrist started hurting.
If you're looking for a super easy SFX solution for next jam I recommend Bfxr. It's simple generative audio tool original developed in Ludum Dare.
I got a bug that stopped me from building more dome so that was quite difficult to optimize everything
I found it pretty easy to meet the quotas but it was still satisfying to get there. The only thing that bothered me (except for the lack of "sell all" which is apparently just me not properly reading instructions) was that the perspective sometimes made it difficult to tell where the correct place to click was.
Other than that this was a super fun game, I enjoyed my time with it a lot! Thank you for making it!
The tutorial/hint system works very well!
After getting the corn the money just came in - i took little notes to see how much harvest vs cost per seed i get and my favorites were definitely corn -> watermelon -> pineapple :grinning:
Lack of sound wasnt really an issue here, I have to say (played the browser version, which was a great option too, btw.)
some feedback:
- couldnt place a 2nd dome at all
- really fast paced, so definitley not for players that want a relaxing experience haha
- I found out, I idnt have to move the astronout really and could just do everthing zoomed out
- overall the Gameplay was solid and I definitely saw me hooked to get to the next level
:v:
Others have pointed out that it's most definitely not slow-paced or relaxing, but it does become a little better when you realize that the post-objective boost is what you should be aiming for in a week. I did manage to place down other domes, it just seems that the player can't be inside them while doing so, which can be a little confusing.
If I did have a few nitpicks of my own, it would be that I'm very much used to the scroll wheel being a way of switching inventory slots similar games, not zooming in and out, and it managed to trip me up a bit. There also does not seem to be a way to switch items around in the inventory, unless I just didn't discover something? This was annoying when I wanted to plant seeds which were in the second row of my inventory. I would have also appreciated a way to get rid of seeds which I didn't want to plant anymore.
Other than that, I liked it! It was fun to click around in, and I liked the little space themed plants and their descriptions. Also a big fan of the ominous space pit, which blocks the way.

Edit: I was about to add a potato-related The Martian comment when I saw the astronaut's name...
***please someone get me a better pc***
I'm impressed you managed to implement such quite complex game with inventory system in such small amount of time. Congrats!
Thanks for sharing, I had fun :)
The progression to better food sources over time is fun, and in a future version it would be cool to see more reasons to keep growing all types of food, rather than just the newest one that sells for a bit more. For example, maybe the colony could request a certain amount of corn, tomatoes, potatoes, etc in the next week's shipment. Very nice work on completing all these features so quickly! It's a lot of fun :)
Took me a while to figure out how to plant seeds not in my hotbar, would have liked to be able to move stuff around my inventory.
Even in my garden I remain thematic ^^ :

@skvader-418 You probably didn't have any resources in your inventory, or your player was overlapping with the structure. The blueprint tooltip explains how many resources it requires