Loch Ness by filiph
You are the monster. The Loch Ness monster! Make your own decisions when facing the pesky humans, and don't forget to lay eggs.
The point was to make a game that is simple on surface (just text and choices) but deep underneath. The game world is running a simulation. Your human opponents use fuzzy logic to make their decisions. (The same fuzzy logic is also used to weed out choices that you wouldn't want to take.)
You may want to open the map in a separate browser window so that you have it handy.
I didn't get to implement an end game. You can die (that's implemented), but even if you subdue the whole region to your twisted rule, there's no fireworks. Sorry.
IMPORTANT: If things get boring fast, restart. The whole game is procedural and sometimes you get an unlucky streak and nothing much interesting happens for a while. In a complete game, this would be fixed by a Director agent or something.
The point was to make a game that is simple on surface (just text and choices) but deep underneath. The game world is running a simulation. Your human opponents use fuzzy logic to make their decisions. (The same fuzzy logic is also used to weed out choices that you wouldn't want to take.)
You may want to open the map in a separate browser window so that you have it handy.
I didn't get to implement an end game. You can die (that's implemented), but even if you subdue the whole region to your twisted rule, there's no fireworks. Sorry.
IMPORTANT: If things get boring fast, restart. The whole game is procedural and sometimes you get an unlucky streak and nothing much interesting happens for a while. In a complete game, this would be fixed by a Director agent or something.
| Web | http://egamebook.com/lochness/ |
| Source | https://github.com/filiph/lochness |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=42061 |
Ratings
| Coolness | 59% | 3 |
| Overall | 3.15 | 448 |
| Fun | 2.91 | 547 |
| Humor | 2.75 | 449 |
| Innovation | 3.39 | 229 |
| Mood | 2.94 | 509 |
| Theme | 4.06 | 77 |
Also, does the scoring system work? Or am I just terrible at this? (Maybe I don't want to know the answer.)
@all: Thanks!
Well done! :)
A worthy effort, but managing a dynamic system like this could use something more visual. Moving the map along the generated text and having showing markings about things most relevant to you in it would be helpful.
I initially thought it would be less about geography and more about "empire" management (managing children-monsters, alliances, resource, etc.) but I kind of brought it to this on autopilot. And anyway, even if I only made this about the geography, from the start, I probably wouldn't have time to implement a good map in the system I use in such a short time.
But I learn. A map (or anything visual that helps with situational awareness) is now on my todo list for egamebook.
And if I choose to build upon this game, I'll either de-emphasize the geography, or add some kind of simple mini-map.
Thanks everyone for playing!
Fun concept!