N.O.A.S. by JudJudson

[raw]
made by JudJudson for Ludum Dare 52 (JAM)

CONGRATULATIONS!

After careful consideration, and one (1) rigorous fifteen minute interview, you have been hired as a most-time picker for the National Organization of Authentic Seeds! We'd like to cordially welcome you to the NOAS family. And as our wonderful founder Chaff Beanzos likes to say: just like with real family, we don't owe you anything.

We hired you because you fit our unique needs. You're familiar with plants, and very good at identifying the parts that may or may not explode or macerate your less discerning fellows! You've demonstrated a strong aptitude for adapting to your environment, being alive, and doing what people say when they give you enough money.

So again, welcome! We know you'll honor the NOAS Picker name. And remember: If you could pick, you'd still pick NOAS!

Controls

WASD to move, E to harvest plants.

Plants can only be harvested when ripe, or... a little overripe. Those ones might take a few tugs to get out of the ground. Or uh... Just one steady pull? It depends. The flavor of lethal intent also tends to stick around, so just try to get 'em before then, OK? OK. Good luck.!

LMH_MainMenuScreen.png

All rights reserved. No, not your rights. Snickering at homophones for NOAS in the context of picking is strictly prohibited. All Pickers are responsible for own food, health, and funeral costs. NOAS bears no liability in case of bugs, crashes, or insects.

Changelog:

1.0.1: Removed old dev testing keybind. Reduced speed boost from second meal to reduce rates of vehicular manslaughter.

Ratings

Overall 597th 3.208⭐ 38🧑‍⚖️
Fun 586th 3.028⭐ 38🧑‍⚖️
Innovation 477th 3.186⭐ 37🧑‍⚖️
Theme 183th 4.057⭐ 37🧑‍⚖️
Graphics 156th 4.181⭐ 38🧑‍⚖️
Audio 284th 3.412⭐ 36🧑‍⚖️
Humor 90th 3.781⭐ 34🧑‍⚖️
Mood 467th 3.364⭐ 35🧑‍⚖️
Given 34🗳️ 55🗨️

Feedback

Lukas Boersma
09. Jan 2023 · 20:58 UTC
To be honest I don't understand how I can avoid dying... do I need to kill the plants? Anyways, love the sounds and art style!
MoLa0404
09. Jan 2023 · 21:09 UTC
Really fun, but very stressful
🎤 JudJudson
09. Jan 2023 · 21:18 UTC
@mola0404 WE DID IT! WELCOME TO MINIMUM WAGE

@lukas-boersma Your goal is to harvest the plants! If they are grown enough to have fruit, you can walk up to them and press E to pick them. If they are grown enough to have more than fruit, you may have to press it multiple times or hold it. The indicator above the plant lets you know what to do (mashing or holding)
Heho
09. Jan 2023 · 22:20 UTC
Great looking game. It would need some more feedback on the user actions but appart from that it was quite fun.
Zuwu
09. Jan 2023 · 22:31 UTC
Really fun, I just wish it was slightly clearer what the end goal was. The humor was really good as well
Heinar
10. Jan 2023 · 00:10 UTC
Nice work. Beautiful plants art style
chompdev
10. Jan 2023 · 02:11 UTC
Great job on this one! The art is excellent and the music fits well. The difficulty curve is just about right, but takes a few tries before you get the hang of things. I really like how the actions/minigames to harvest each overripe plant is a bit different. Great sense of humor, too, on the "Notice of Termination -- Reason: DEATH", haha! :)
Tristan Doell
10. Jan 2023 · 03:34 UTC
As someone who has worked in a produce department, I can confirm that this is accurate company behavior. Sorry you died we are now firing you. Great game. Had fun not sure what happiness does I'm guessing nothing? is expensive though.
HFSEvans
10. Jan 2023 · 06:14 UTC
Pretty fun little game. The controls feel a little sloggy with not much feedback, so that could be an improvement!
SvenErik
10. Jan 2023 · 06:15 UTC
Those are some lovely plants, if only they didn't want to eat me. The company culture was wonderful and I didn't expect it to be so difficult for me, which is wonderful as I love suffering.Also love the description over here, Splendid work!
Unentokku
10. Jan 2023 · 06:19 UTC
Needing to smash E for some plants was super unclear. I'd have preferred nothing requiring that but if you're going to have it, some way to make it obvious that's what you have to do would be nice.
peringo
10. Jan 2023 · 13:06 UTC
This will be nutrition in 2014

Great entry. It's really cohesive, has clear direction and is a nice little package.
I think the melee plants are weird though. I understand they change color to telegraph their attack, and going by the description I think I'm supposed to mash E on them? Picking plants in general is pretty fiddly because of the tiny distance you need to keep, but I think that was intentional to make it feel scrambly. I avoided the melee plants on my winning run though.
Pretty funny, too!
🎤 JudJudson
10. Jan 2023 · 17:16 UTC
@peringo Ideally, we could have had some way of telegraphing their remaining health. In retrospect, I could have given them a bar showing the number of taps remaining. You can hit E on them a few times, run away, and then return and finish them off. The idea was that they would cover an area and pressure you away from it, keeping players constantly moving. I wanted both plants to mildlypunish their own uprooting style, so that it always felt a little on edge and risky: The melee plants are a race between you and the plant and can often be hit and run, while the hold plants promote standing still which ideally makes you think "oh man i hope that pineapple doesn't land before this finishes." I'm glad you enjoyed!
Sid Fish
10. Jan 2023 · 20:40 UTC
Game looks great and is fun to play. Main feedback is to help movement around the level would be great if the game helped you slide around the tables as I often got stuck if I ran into a collision area of the table.
Hare Software
11. Jan 2023 · 23:26 UTC
Fun spin on the theme and adding the lunch break is an interesting and well implemented mechanic, well done!
Ninnec
12. Jan 2023 · 05:29 UTC
This felt like a very polished game and I lved the art!
pazzi
12. Jan 2023 · 06:34 UTC
This one was cool! Took a little while to find out I needed to hold E, but other than that it was a nice challenge. Music and sound was good, and I like the dark humor xD
Mattia Ermolli
12. Jan 2023 · 12:38 UTC
Good job! I loved the art style and the humor. The hitbox for the thrown corn was a little confusing, but a really fun game nonetheless.
spacecadet
12. Jan 2023 · 16:04 UTC
I liked the visuals and the sound design in your game. I think the time window for harvesting the plants was too short and my runs ended up really fast because of that.
someone
12. Jan 2023 · 16:55 UTC
Interesting idea and nice artwork.
Constantly getting stuck on corners was annoying, it may have been better with circular collision shapes make navigation a bit more forgiving.

I didn't realise you had to hold E on the throwing plants until reading the comments. I assumed you were are supposed to mash E to win on all of them. On replaying I see the clues were there, I just missed them in the chaos. It wasn't very clear where the projectiles were to dodge them.
AdamsMcCall
12. Jan 2023 · 22:43 UTC
Great concept lol it was quite fun, although the collisions were getting frustrating at some point. Nice work :)
blobo
14. Jan 2023 · 17:15 UTC
"Bingo Blammo Boppo" is quite the powerful legal spell! I imagine only level 8 lawyers and higher can pull that one off.

I feel like the plants grew a bit too fast. In the early stage, you can the first one easy, maybe the second one early as well, but after that it feels impossible to get any of them before they fully grow. Cool game, but I think it gets too difficult too fast.
Simone
14. Jan 2023 · 21:49 UTC
Very nice and polished =)
fizzbark
14. Jan 2023 · 22:10 UTC
Great art, humour, and an original take on the theme. As a few other folk have mentioned there's some frustration with movement and knowing what inputs are required. It also took me a while to figure out when it was safe to walk through a midair pineapple. a shadow or some visual indication of height other than the size might convey this a little better - or some kind of splash on impact so you can see and get a feel for the danger zone. A Pac-man style 'leave one side of the screen and re-enter in the other side' mechanic could be nice here too - it often felt a bit hopeless to get to anything but the closest few pots before they monsterize which limited tactics. Overall a pretty solid entry that feels just a few tweaks away from being addictive. Well done!
VPhyre
14. Jan 2023 · 22:43 UTC
Visually beautiful game. I really liked the graphics. The gameplay is simple but good. I had some trouble initially figuring out how I should use the E button on different plant types. Overall it was a good job!
Flying Dog Fish
14. Jan 2023 · 23:21 UTC
Nice and funny game. Lorem ipsum in the notice of termination made me really laugh.
Magnanix
15. Jan 2023 · 04:27 UTC
Kept getting stuck on the planting beds, ree! Love the smooth animation and feel of the character though, nice work :).
TildeCat
15. Jan 2023 · 10:19 UTC
Very funny game! Plant objects overlaps hero. But overall very cool game!
LDJam user 141701
15. Jan 2023 · 11:25 UTC
Nice job! This one feels like it's on the *edge* of greatness. Gameplay loop was promising, art was good, and it had nice variety.

The thing that held it back for me was that the character movement didn't "feel" good, so it was often more frustrating than anything to play.
astridgoesgamedesign
15. Jan 2023 · 18:19 UTC
I liked it. I loved the art-style. But I died really really often :-) Maybe I am too slow
Alex de la Cour
15. Jan 2023 · 19:17 UTC
Quality art and some good dark humour, I thought the gameplay loop was pretty addictive - all too easy to go back for one more game when I died - but the hitboxes were a bit tough all around. Often I got hit by a pineapple when I felt like I dodged it, got stuck running against a pot or pressed E next to a plant and didn't harvest it. Despite that, still a fun experience!
Climbing Dolphin
27. Jan 2023 · 12:19 UTC
The game is quite hard, and can be improved, but i like the concept. One major thing that i disliked was the grow speed of plants being too fast. I think you can slow it down to make the game more interesting.
But overall it's still a cool game, good job!