Ratalie's Escape by masternoob
Ratalie the rat was bitten by a magic cat that belonged to a witch.
Ratalies friends are threatend by the wheat harvester coming to destroy their homes. Use your powers to help them escape.

A and D to move
W to jump
1 and 2 to use abilities - requires you to eat 10 kernels
EMP slows down the harvester
Telepathy warns other rats close by
| Link | https://igwb.itch.io/ratalies-escape |
| Link | https://igwb.itch.io/ratalies-escape |
| Original URL | https://ldjam.com/events/ludum-dare/52/ratalies-escape |
Ratings
| Overall | 262th | 3.15⭐ | 32🧑⚖️ |
| Fun | 255th | 3⭐ | 32🧑⚖️ |
| Innovation | 164th | 3.333⭐ | 32🧑⚖️ |
| Theme | 167th | 3.683⭐ | 32🧑⚖️ |
| Graphics | 266th | 3.067⭐ | 32🧑⚖️ |
| Audio | 273th | 2.352⭐ | 29🧑⚖️ |
| Humor | 217th | 2.328⭐ | 31🧑⚖️ |
| Mood | 302th | 2.603⭐ | 31🧑⚖️ |
| Given | 31🗳️ | 38🗨️ |
Yeah, I wanted to get an indicator for the rats saved count but rant out of time. If you make it to the end you can see it on the win screen. I realize now I should've also shown the score when you loose.
I am getting this, windows 10 Chrome. Sad I can't try it out.
I had a similar issue as GreyNovemberGames but was still able to play a bit. (I'm on Firefox.) It might help to add a fullscreen option to the itch.io page, that way it should adjust automatically to the resolution.
Good game. Very on theme! Would be nice with some more varied holes. Jumping feels a bit stiff and it is always a full jump, making the long hole require 3 full jumps every time which makes it hard/impossible to optimize my jumps. Good idea, power ups are cool.
@streq Thank you for saying that. Really glad it turned out well. I think it might be a bit easier if the controls were a bit more smooth, especially the jumps.
@sharploaded Congrats on making it to the end. Variable jump height was absolutely on my list. This is the first game I really made in Godot and I just couldn’t pull it off in the time. I also wanted more varied holes and even attempted procedurally generating them. This however turned out terribly messy and unusable so I needed to opt for this simpler version.
@kenneth-dd Unfortunately I ran out of time before I could fix that. As far as I know this happens when the harvester gets too fast and destroys the kernels before they fly away. The trick right now is to use the emp a lot to prevent it from gaining speed - but you’re right, it shouldn’t happen.
- Make it to the end (so basically run away from the harvester)
- Collect more kernels (so ignore using abilities)
- Free as many rats as you can (so spend kernels)
However, I found it super hard, for two reasons (maybe that is just me, I don't read comments above)
* Keys (A + D + 1 + 2) are not easy on a non-qwerty keyboard, and without dedicated numpad. (I have to press Shift + 1 in order to have EMP or telepathy). Thoses are great bonuses by the way.
* There is not enough gravity when the rat is jumping, it takes way tooooo long to start the fall and land. This is frustrating to me.
I reached only 1/5 of the line, even on my 8th try.
But I loved it, I would like to play a smoother version.
First I thought: that's a simple game.
Then I noticed that I have to rescue the other rats.
Then I noticed that I can collect the corns.
Then I had "the power".
Cool!
The necessity to go back to collect corn/ to be not too fast is great!
Controls felt unresponsive, the jumping felt not really too control-able. I did not really get when the rat jumps higher, there were at least cases where the rat jumped very high. But it might just be me, I am normally used to play with controller.
Overall cool idea, mechanics and it fits the theme!!!
- Clean art
- simple concept
- Progression UI
Bad:
- I was very close to the harvest machine but no kernels spawned sometimes (even when I only had a low amount)
- There is no incentive to save a rat, I had the best success to just be an egoistic rat and run straight through
Ugly:
- Jumping on space additionally would have been nice
- Sometimes I received kernels without actually collecting some
I really like the progress bar, showing where I was relative to the tractor and the end. It would have been cool to see status effects on the bar too. The art/animations were nice. It's a really clean look, and the colours really popped. In contrast to some comments, I thought the controls felt pretty good. On a querty keyboard at least, I found WAD12 to be convenient.
Nice choice of abilities. There's only a few things going on, but it feels so complete. Nice job.
Very great idea and fluid gameplay.
I am impressed what people come up with ideas like you ..that is amazing.
With that said, great entry for a compo, thanks!