Nightmare Containment by frozenfire92
You are a scientist in a top secret lab that is producing magical mystery chemicals. The secret is they are created from a creature who could destroy humanity. It's been safely contained and docile, until now. It started to gain strength and has broken the containment. It's still somewhat docile but if you don’t regularly harvest the chemicals, it will gain its strength and break free. Keep the creature docile, while repairing the containment and also upkeeping regular operations in the lab.

Objective
- Harvest Creature's Chemicals
- The creature will grow over time. Harvest slows down growth
- Harvested chemicals must be brought to storage, they can not be set down
- Fixed conveyors make storage easier
- Repair the lab's equipment
- Bring the right equipment to the Phone, Conveyors, Storage, and Containment to fix them
- Keep operations running
- Fix the Phone and have your storage picked up regularly
Controls
- WASD / Arrows - Move
- E - Interact (pickup, drop)
Known Issues
- Lighting is incredibly laggy in WebGL and has been disabled. Recommended to use Windows/Mac/Linux version for best experience
- A machine will accept multiple of the items it needs to be repaired (it only needs one) this means you can get stuck and not be able to win
Screenshots

Hints
- Start repairing the conveyors first!
- Some items are in the dark
Items
- Phone
- Power Cell
- Wrench
- Circuit Board
- Red Wire
- Brown Wire
- Screws
- Battery
- Processors
Map

Credits
- Coded and Pixeled completely during the Jam
- Music by incompetech "Ossuary 2 - Turn" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
Libraries Used
- Unity 2021.3.16
- Smart Lighting 2D
- DOTween
- Pixel Perfect Sprite / Pixel Perfect Camera by GGEZ
- Super Tiled 2 Unity
Ratings
| Overall | 474th | 3.402⭐ | 43🧑⚖️ |
| Fun | 573th | 3.061⭐ | 43🧑⚖️ |
| Innovation | 434th | 3.244⭐ | 43🧑⚖️ |
| Theme | 505th | 3.536⭐ | 44🧑⚖️ |
| Graphics | 314th | 3.821⭐ | 44🧑⚖️ |
| Humor | 580th | 2.423⭐ | 41🧑⚖️ |
| Mood | 328th | 3.571⭐ | 44🧑⚖️ |
| Given | 48🗳️ | 66🗨️ |
The graphics are really great and nice atmosphere.
Good job!:)
very fun to play !
Also nice job on the task completion part, it's interesting to try and figure out how to win, but it's definitely a bit challening! Overall, well done!
The limit of the storage seems a bit reduntant as I was able to put more than twenty in there, atleast via the conveyer. Which is good because that allowed me to circle the map trying to find the last part, without worrying too much about the creature breaching.
- Objectives were nice pinned at the top, but the details on what each was, was only available upon encountering said object (not everyone reads the "fine print" on the LD page)
- Really liked the music
- Some sounds (or even VFX) to know when an interaction is successful (more feedback to the user)
- Some more landmarks / breadcrumbs (e.g. like the storage sign on the wall, that was nice) on the map to have some insight on where to go for what (otherwise was really hard to gather everything required)
- Graphics and lighting were on point with the theme
- Maybe highlight the items that are interactable a bit so users know if they should "attempt" traversing a room for an object or not
- Corridors felt a bit long to traverse (with not much to do whilst moving, consider adding some interaction if just walking around would be a big part of the game, e.g. a sprint button, consult some info on objective etc.)
- In terms of balancing, felt a bit short of a time to complete objectives
- Game fail state was a bit sudden and had no information on when it would run out (except if being in the room with the creature)
Nice idea and execution, great job assembling everything up!
It's nice that you had put only one item per room and the little "secret" path in the dark really feels like you found a secret short cut. But the phone illimited ability to clear completely the storage is maybe too powerful. When I had it with the conveyor the game lost its challenge. Anyway I was able to fill the storage by the conveyor even when it was full. Maybe a more "guided" repair order could have been nicer to control the difficulty in a way.
At the end I really enjoy the atmosphere and the game overall :)
But, these are nitpicks. Overall, great job!
However, some things I think you could note are:
1. It's hard to look around a giant map for something with no logical reason of being there. I think if there was a better sense of direction, this game would feel great!
2. I think difficulty is kind of hard to balance, since when playtesting, you the developer already know where things are, but us players don't have any clue what things are and where they are.
3. Player movement felt kind of janky since you don't immediately stop after release.
Overall tho, for a jam entry, this was truly a game with a nice horror-like atmosphere. The idea is there, and could very well be expanded upon... Great work!
I noticed a few areas where map layers were wrong (like you are on top of things you should be behind), but other than that all seems to have worked fine.
The map was straightforward but well made, and some decisions to make on what to fix first.
Nicely done!
I felt it was quite tricky in that the map is very large, and you have to basically walk all of it to find the different items, and then remember that and go for your 'final playthrough' and hope you don't accidentally lose track of time. But maybe with some refinement or some helpful UI that could be alleviated a little. One bug that confused me for a bit was that doors sometimes didn't open properly for me - confused me for my first few attempts when I couldn't get into storage.
Either way, nice entry - there's a lot of content here!
Thank you all for playing and rating! Another great ludum dare for the books :smile: We've decided to keep going on this game and reworking it for a full release. We are going to take your feedback to heart and rework it to be a "multiplayer escape room experience". If you have additional feedback or would be interested in a ping on release, reply to this message
Thanks for playing!