Hectic Harvest by Junglerally
I reccomend playing the itch.io version for a better experience. Welcome to Hectic Harvest! - Made for Ludum Dare 52 in around 2 days!
Enemies are invading the village! Your wheat field is the last thing keeping them from waging mass destruction on the little homes of the kingdom. Harvest your wheat (right-click) to make money and buy defenses, like walls, flamethrowers, and even medieval gatling guns!
There are 5 towers, 3 enemies, 3 map sizes, and infinite waves! Have fun! Play on itch.io as well here: https://ludorem-studios.itch.io/hectic-harvest Warning: Widescreen monitors not supported, play in a 16:9 aspect ratio.
| Link | https://ludorem-studios.itch.io/hectic-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/hectic-harvest-1 |
Ratings
| Overall | 450th | 3.444⭐ | 20🧑⚖️ |
| Fun | 367th | 3.421⭐ | 21🧑⚖️ |
| Innovation | 705th | 2.711⭐ | 21🧑⚖️ |
| Theme | 566th | 3.447⭐ | 21🧑⚖️ |
| Graphics | 482th | 3.447⭐ | 21🧑⚖️ |
| Audio | 304th | 3.342⭐ | 21🧑⚖️ |
| Humor | 589th | 2.389⭐ | 20🧑⚖️ |
| Mood | 675th | 2.944⭐ | 20🧑⚖️ |
| Given | 26🗳️ | 3🗨️ |
I'm now at wave 41 and I'm gonna let it run just out of curiosity, how far can I get with my current setup :D

## Feedback
### Game
A well made and polished tower defense!
It initially seemed pretty weird that money is deducted when a tower is picked up from the shop, instead of when it is placed, but then I noticed that towers could be sold for their full price, and it started making sense.
The gatling gun feels a bit weak compared to the flamethrower, especially for that price...
Please buff it? ;P
Is it intended that the more towers you have, the less wheat grows and the less income you get?
It feels a bit unusual for a tower defense game, usually you get more money the further you get in the waves...
### Distribution
Thanks for **providing a HTML5 build**!
Since I am playing on Linux, I appreciated it!
> Warning: Widescreen monitors not supported, play in a 16:9 aspect ratio.
What do you mean by this? A 16:9 monitor IS a widescreen monitor! Perhaps you meant to suggest the opposite (no 21:9 or 4:3)?
The getting less money late-game was intended as part of a strategy, but with not enough time to make a bunch of towers it didn't really play out well I guess. (You were supposed to be able to sacrifice some towers to open up land for wheat to grow to get the better towers). And it is known by every player that the flamethrower is OP and the gatling sucks. I will be doing some heavy balancing soon.
And I am honestly not sure what the enemies are, I originally started with the shape of a medieval knight when drawing, and when adding detail it turned into some sort of gremlin-goblin thing. Devils is an interesting idea! Maybe I could add those in the next update as a boss.
About the resolution thing, I am honestly not sure. I have a widescreen main monitor that is 3440x1440(21:9) so I guess you are correct. I thought that mean widescreen, if 16x9 is widescreen, then what is 21:9 called?
Again, thank you so much for playing and leaving some great feedback!
I also liked that while enemies *could* destroy things, they'd still prefer to take the path of least resistance and essentially rush the far wall, if possible. The harvesting/money system was cool too, sort of like a variation of the PvZ sunflowers that you need to protect so they can keep producing. Great work on designing a TD that's fun, stable, and feels complete for a jam game!

It seems like there some problems on the middle grid. The sprite on that will change scale sometimes which I thought is a durability before. Anyway, It's fun to play!

@don-fouts Wow, thank you so much! I didn't think the game would be good enough to be a favorite.
@kikiriki367 Thanks for the feedback! I already have a balance update ready for after the jam just so it's more fun to play for anyone who were to find the game on their own. Enemies will have more health, projectiles don't one-shot, and prices on things are different. I hadn't thought about that money thing though, I will see what I can do. Also... nice :)