Pulling Teeth by Deprecat

In this job, you reap what you sow...
Story
This tooth fairy is trying to save up enough teeth for retirement (he never quite explained what that means though…) and decides that letting nature take its course is too slow.
In this game, you play as a tooth fairy with a day job working at a candy stand. Make your stand as enticing as possible for the children so they can speed up the process of wiggling out those pesky baby teeth.
Then at night, it’s time to harvest. You’ll assume your true form and sneak into homes to collect your bounty. If you were a good sales-fairy, you’ll find some extra teeth under their pillows, wedged free from caramels and chewy delights.
But if you get caught, you’ll be chased out into the street with nothing to show for it! So be careful.
And no, we don’t know what he does with all the teeth…
Controls
Day * A-D keys: Move to each slot at your stand * Shop Button: Toggle open Shop menu * Place Button: Place item in the slot you’re standing in * I key: Toggle Info screen * E key: Start your day
Night * Home Navigation Menu: Use arrows to select a house to harvest * Space bar: Mash space bar when prompted to collect your teeth
Day Shift
Move between slots at your stand with A - D on your keyboard.
Click the Shop button in the top-right corner to buy candy, use the Place button next to each item to set the item out for sale in the slot you’re standing in. Be careful, as you can place over an existing item and lose it forever.
Customers will look for their favorite candies, but if you don’t have them, they may haggle to buy a second favorite for less. Or they’ll just walk away angry and you make no money.
You have until Sundown to sell as much candy as you can - and hopefully you’ll be able to find more teeth when the Night Shift starts…
Night Shift
At night it’s time to reap what you sow…
You scan through the neighborhood to find houses that you think you can sneak into to collect your bounty of beautiful teeth. Hopefully your time at the Candy stand will have wiggled a few teeth free for your collection.
Choose a house, then mash the space bar in time. If you’re fast, you can grab your treasure before anyone notices. Don’t worry, you’ll leave some cash behind as part of the trade.
If you fail in your task, you’ll be spotted and chased out into the street with nothing to show for it! So be careful.
You have until Sunrise to complete your dark harvest. Maybe you’ll finally earn enough teeth to retire and get that dream house in the bog you’ve always dreamed of.
Credits:
- Art / Animation / Writing: @Deprecat
- Programming / Lead Game Design: @MattH
- Project Management / Music / SFX: @NoStressWes
| Link | https://deprecat.itch.io/pulling-teeth-52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/pulling-teeth |
Ratings
| Overall | 372th | 3.543⭐ | 48🧑⚖️ |
| Fun | 546th | 3.116⭐ | 45🧑⚖️ |
| Innovation | 174th | 3.678⭐ | 47🧑⚖️ |
| Theme | 151th | 4.109⭐ | 48🧑⚖️ |
| Graphics | 253th | 3.944⭐ | 47🧑⚖️ |
| Audio | 403th | 3.012⭐ | 44🧑⚖️ |
| Humor | 111th | 3.693⭐ | 46🧑⚖️ |
| Mood | 425th | 3.422⭐ | 47🧑⚖️ |
| Given | 32🗳️ | 65🗨️ |
I didn't see the need to have 2 buttons (1 to buy and 1 to put on), I think 1 button would be better. Other than that detail, great game!!
I was wondering, do the shirts of the children always correspond to what candy they choose, or is it just a preference? Sometimes kids would show up with a chocolate shirt but when I tried to give them that candy they'd make off with something else... maybe they are just being fashionable or something. Anyways, well done!
The sounds during the night shift were very funny too!
There was a small bug (I think) were I would place multiple candies at once and try to place multiple of them, the candies were gone but only one were put on my stand, so I lost some money...

During the day, you might have just kept the shop open the whole time, maybe integrated it into the top of the screen (where there was more real estate, not blocking customers). I did try to wait and see what customers wanted before stocking, but it seemed like they made up their mind on available options as soon as they entered. Oh well :)
I think the night shift could have been more engaging if it were faster paced. Waiting for the animations in and out of the homes slowed it down. But really, with such simple controls, this would port well to mobile!
_Note: I had to install Visual C++ distributable as a prerequisite to play, but the launcher took care of it all for me!_
Overall, thank you for this game, we like it!
Overall: An amazing entry, great job on this. Love to see more of this.
I do like my shopkeeper games so it was a nice, though simple implementation of one. Tbh I had a bit of trouble keeping my money up between the days, but I at least got to experience the loop a couple times. Mashing was totally fine with me. I was impressed you went through the trouble of even implementing different houses to choose from.
Looks like you have a team this time around instead of a solo venture. It's good to have more firepower! Hope to see it continue to grow and churn out more LD games in the future.
It's also nice how he gives their money back to them so they can spend it again!
The background is quite cool how it has the moon going down
I got to the end but I was spamming space so I didn't get to see what happened