Salvage City by StormCat
After the collapse of the human world, the Scrap Worms came up from the wreckage to harvest the buildings that remained.
Harvest buildings and then repurpose them to build your own city out of the rubble.
CONTROLS
Movement - WASD or Arrow Keys
Placing Buildings - Space or Enter

It is highly recommended to play the Windows version if you are able, as the game runs generally smoother due to not dealing with javascript conversions.
Ratings
| Overall | 131th | 3.55⭐ | 32🧑⚖️ |
| Fun | 152th | 3.433⭐ | 32🧑⚖️ |
| Innovation | 18th | 4.103⭐ | 31🧑⚖️ |
| Theme | 156th | 3.717⭐ | 32🧑⚖️ |
| Graphics | 106th | 3.85⭐ | 32🧑⚖️ |
| Audio | 263th | 2.481⭐ | 29🧑⚖️ |
| Humor | 237th | 2.214⭐ | 16🧑⚖️ |
| Mood | 91th | 3.679⭐ | 30🧑⚖️ |
| Given | 24🗳️ | 28🗨️ |
City builder looks good. I'm not sure what I'm doing tho, it's maybe lacking some feedback to help understand what's good or not.
Making 2 different game in one is hard in 48h, congrats !

Gave me a hungry shark vibe.
Nice entry!

Want more sound feedback from my actions.
Greate work. Thanks for game =)
Harvesting the building to build my own is a fun game loop. Also getting to be creative and build my own little town was super nice.
Well done!
That one poor homeowner who refuses to move out xD
Always enjoy a game that allows me to make stuff! Awesome game ^~^
Thoughts if you expanded this further:
- Really could do with more audio feedback. Some nice rumbling sounds in the dirt and maybe screaming when you surface
- It would be fun to have actual people to chase down and imply you're gobbling them up, but you just spit them back out into a nice, new town very confused
- Additional items you might find in a city, like some trees, bus stops, etc. Something to just fill in the gaps between buildings and give it some more texture
Really nice entry! I enjoyed being a worm
I definitely need more audio, I sadly ran out of time to do basically any by the end of the jam, so that would be great for sure.
I hadn't thought of adding extra objects to eat, but that could be really cool as well. As for people, I avoided them in the jam version, just so I didn't *fully* go out of reasonable scope.
Thanks for playing, and thanks to @joey-shipley @rickylee @duzzondrums @arscene @roblaro @iminsoftware @forik @sisyphean-games @vivek-sharma20 @surrealsalad @pazzi @arron-fowler and @jimbly for playing as well! It's really nice getting all of the feedback. :)
It clearly has a soul!
But apart from these details I really loved the idea and the overall atmosphere! Great entry! Oh, and ideas @Deprecat suggested would fit so perfectly! It would be so much fun chasing down and devouring human/props! :smile:
This also sent me for a bit of a roller coaster. I was going from "Oh, I'm the monster!" to "Oh no!! Bombings!" to "OMG I'm remaking the city!!" which was very cool.
I also wished that there was more finesse with the house-placement system, just couldn't place buildings at the end cause of awkward spaces. Also, the awnings underneath the roofs of the arrow-shaped building still counted for an "overlap" which was kinda weird to me.
Still had fun tho! :3 Nicely done!

- up key -> accelerate
- down key -> slow down
- left and right -> rotate head left or right
But that is just my preference. I loved and am really impressed by how well the destruction of the buildings works and was quite surprised by the ending of placing the buildings. A really cool entry with some impressive tech in there. Well done!
The building placement part was a nice break and gave a narrative purpose.
Nice job!