The Crystallographer by pianoman373


Post your high score in the comments!
The current record is 7250 by @caranha
updates:
v1.0.1: Fixed an off-by-one error which prevented crystals from spreading into the leftmost and topmost tiles.
| Link | https://pianoman373.itch.io/the-crystallographer |
| Link | https://pianoman373.itch.io/the-crystallographer |
| Original URL | https://ldjam.com/events/ludum-dare/52/the-crystallographer |
Ratings
| Overall | 32th | 4.02⭐ | 52🧑⚖️ |
| Fun | 68th | 3.78⭐ | 52🧑⚖️ |
| Innovation | 24th | 4.051⭐ | 51🧑⚖️ |
| Theme | 13th | 4.41⭐ | 52🧑⚖️ |
| Graphics | 18th | 4.34⭐ | 52🧑⚖️ |
| Audio | 50th | 3.84⭐ | 52🧑⚖️ |
| Mood | 32th | 3.99⭐ | 50🧑⚖️ |
| Given | 26🗳️ | 36🗨️ |
Anyway, I really liked the strategy aspect, trying to find a good method for when to plant, harvest and break the crystals.
I might look into the cartridge and check out your music, it's soo chill!
Great game indeed, hats off!
would be nice to strategize to decide which gem to buy
Great job :heart:


Great graphics, and great sounds! <3 <3 I wish there was an easier way to tell how much time is left, maybe some torch going out or something...
BTW, how did you embed the html of the game on the LD page? I tried it so many times and couldn't make it... teach me your secrets, oh master! :pray:

@johnnysix I agree that the randomness can be frustrating. I had to make a trade off by adding some randomness to keep the replayability up and avoid players from optimizing too much. This also is what makes some tiles better than others.
@vidarn Oh I should have thought about designing it for color blindness! Thank you for pointing that out. I’m thinking of doing a post jam update so I’ll definitely try to texture them differently in that version.
@zimny11 Yeah the more I play it myself the more I’m realizing the button overlap can cause problems.
@caranha Congrats on getting such a high score! I was wondering when someone would find the strategy of rolling the seeds.
The randomness of the seed spreading is tough but it can be mitigated by using tiles that are surrounded by others. The first tip in the description still applies, it just might not seem like it immediately because seeds can land on dry ground or there may not be enough open adjacent spaces for all the shards to be placed.
Also the key to getting the Pico 8 embed to work is making sure that the HTML and JS files are at the root of the zip file. Zipping a folder will usually put the files inside a folder inside the zip so you have to move them up a level after zipping them.
Polish was a real high point though, with the nice art and sound, and tight controls. I also appreciated the really attention to detail on having a clear gamestate, like the squares painting which gridcell I'm really standing on. Not easy to make a game with absolutely no splinters getting in the way of the play experience. Nice entry!
I love the intro screen also, looks good to me, I love the character. Well done for this lovely game.
I did 4600$.
You've got a really great mechanic here. It's simple enough to understand quickly, but complicated enough to ensure repeated gameplay. Really satisfying CRUNCH sound too!