Scythe of Souls by xaviarrob123
Scythe of Souls is an action combat minigame where you harvest souls from the spooky Spectres to upgrade your character! There is no end to the game and only the one small 'zone'. Upon acquiring 100 souls spawn rates increase!

Background This game was made by me and mezzbeans (my wife) over the weekend with use of some free music / sound effects. It's a total of about 9 hours of actual work over the 3 days. This was my first game jam and first game made using godot. I did this to finally make a game, and to learn a bit more about Godot's workflow, and godot 4 in general. This project was made with Godot 4 Beta 10
Things I liked about this project - Double dash feels super nice, I would love to add more less-simple abilities like this. - I learned a lot about making a game in a short amount of time, and about Godot 4
Things I wish I had time for the project - Making the upgrades more modular, the idea was to make this a bit like upgrades in hades but time didn't allow for that. - More time to do up / down movement. Controls are probably what I like least about what I made. - Time to fix enemies spawning outside of the map, and launching off when outside the navigation area.
Things I would have done different next time - Not spend time on a not-needed save system (I did this for personal learning though which has it's merit, but for game jam purposes it wasn't needed) - Put more time into sound effects / music / particles. Lack of feedback was another issue with the game. - Spend more time of the game jam to work on it, 9 hours total was definitely not enough time to come out with something super polished.
Controls - WASD - Space to attack & dash - Click the music icon to toggle music - Tab - Buys an upgrade with your souls - Num 1 - Save Game - Num 9 - Reset Game
Upgrades - 15 Souls - Speed - 25 Souls - Health - 50 Souls - Damage - 100 Souls - Scythe radius - 125 Souls - Damage (1 hit spectres) - 150 Souls - Regeneration - upgrades to 5 health instead of 2 - 250 Souls - Double Dash - Get two charges for dashing
Credits - Heroic Demise Soundtrack - matthewpablo - https://opengameart.org/content/heroic-demise-updated-version - Melee Sound - remaxim - https://opengameart.org/content/3-melee-sounds - Spectre Enemy - 7SoulDesign - http://7soul1.deviantart.com/ - Programming - xaviarrob123 - Art - mezzbeans
| Link | https://ribchop.itch.io/scythe-of-souls |
| Original URL | https://ldjam.com/events/ludum-dare/52/scythe-of-souls |
Ratings
| Overall | 773th | 2.72⭐ | 43🧑⚖️ |
| Fun | 754th | 2.524⭐ | 43🧑⚖️ |
| Innovation | 796th | 2.293⭐ | 43🧑⚖️ |
| Theme | 382th | 3.756⭐ | 43🧑⚖️ |
| Graphics | 478th | 3.45⭐ | 42🧑⚖️ |
| Audio | 402th | 3.015⭐ | 36🧑⚖️ |
| Humor | 637th | 2.154⭐ | 41🧑⚖️ |
| Mood | 723th | 2.788⭐ | 42🧑⚖️ |
| Given | 31🗳️ | 68🗨️ |
Oh, and there is a gap in the trees ;) I was kinda tempted to keep going and look for secrets :D 
I like the art style of the little ghouls. Sometimes it felt likethey were fleeing from me which was funny. Not sure if intentional. Nice game.

But idea is pretty nice, good job!
The pixel art is very attractive.Overfall a perfect game!
All in all, an awesome entry!
It feels like the hit detection for the player is a bit off. When a ghost is grabbing on to me I don't lose health unless I try to move. Also, it doesn't seem to take damage when I run into the ghost from different directions, and does for others.
I really liked the artwork, the main character is super cute.
As an aside: I feel like you should've opted out of the audio category, since the music wasn't created during the jam.
I recorded my gameplay, you can watch it here (0:50):
https://www.youtube.com/watch?v=ihro-C1lbJM
You can checkout my update post about this (and a video of the new scythe) here https://ldjam.com/events/ludum-dare/52/scythe-of-souls/scythe-of-souls-update-1-post-jam-scythe-changes
Although, great first try!