God Control by chlu
You control the weather and elements in the world and your goal is keep the world in a state where farmers can harvest enough corn to to survive as many days as possible. If there is enough corn in the silo new farmers will appear and as the corn in silo gets less farmers will leave.

Ratings
| Overall | 312th | 2.857⭐ | 23🧑⚖️ |
| Fun | 327th | 2.429⭐ | 23🧑⚖️ |
| Innovation | 125th | 3.476⭐ | 23🧑⚖️ |
| Theme | 116th | 3.881⭐ | 23🧑⚖️ |
| Graphics | 323th | 2.575⭐ | 22🧑⚖️ |
| Audio | 266th | 2.425⭐ | 22🧑⚖️ |
| Humor | 261th | 2⭐ | 19🧑⚖️ |
| Mood | 312th | 2.429⭐ | 23🧑⚖️ |
| Given | 16🗳️ | 19🗨️ |
And also a small thing that once helped me in my projects - try to looks for some premade color pallets on the internet and pick up the one fitting your mood for the game, this can noticable improve the visual part of the game and help you to not mess up with colors.
Great job!)
It does seem like there are some intricate mechanics here, but they're just not explained well. If you add a comment or something that explains it better, I'd be down to try this again.
So, I'd say this is a very promising concept, but it really needs a better communication with the player: make it blindly obvious which parts of the screen the player can interact with, explain what various parameters & actions do, how they affect the state of the game and how do they interact with each other.
Also, but it's a minor point, the music resets between scenes.
All in all an interesting take, didn't see many of the kind, but needs a bit more cooking
Still, good job!