Harvest Me, Harvest Me Not by outstar
Link to itch page to play in browser: HERE
It's your first day working as Death, equipped with nothing but a scythe and a very unhelpful cat. You will travel through time and space to visit three dying humans and decide whether it's time to harvest their souls...

Point-and-click filled with dialogues that change the course of the game! With 8 different endings and many variations in between, you better pay attention to unlock them all...

(also there's no save function YET so your achievements will be lost on replay :C ).

Made using GameMaker by tired parents of a toddler who had to do great acrobatics to finish the game this weekend! Because of the extra time constraints, we opted out of audio category, not to mention the painful lack of Lucas Arts-like animations. Maybe one day!

Dev team: outstar - design, writing, code titos2k - art
| Link | https://outstar.itch.io/harvest-me-harvest-me-not |
| Original URL | https://ldjam.com/events/ludum-dare/52/harvest-me-harvest-me-not |
Ratings
| Overall | 197th | 3.81⭐ | 23🧑⚖️ |
| Fun | 416th | 3.357⭐ | 23🧑⚖️ |
| Innovation | 311th | 3.429⭐ | 23🧑⚖️ |
| Theme | 316th | 3.833⭐ | 23🧑⚖️ |
| Graphics | 17th | 4.619⭐ | 23🧑⚖️ |
| Humor | 44th | 4.05⭐ | 22🧑⚖️ |
| Mood | 118th | 3.976⭐ | 23🧑⚖️ |
| Given | 38🗳️ | 23🗨️ |
The only thing that does not fit too well is the font. Some handwritten one for instance could be good.
Standard game mechanics, but that's ok. Its about the story and characters. Even the dialogues were ... long. I am a strong believer that each line (or two one for each) should have a meaning, else I just click, click, click. Death mumbles a lot, ... too much I think.
Nicer game for a jam.
VERY well done! Even the toddler couldn't hold you back 🤣
As others mentioned, added music would've enhanced the game quite a bit, but even adding some small sound effects for the options and the bell would been a great step!