Cat Crop Collector by Riesyeti

HOW TO PLAY
- Go to crop and harvest
- bring crop to wooden basket in the middle
- left click to spray enemies dead
- bring all crops to basket until timer runs out you can reload once at the vending machine in the middle
CONTROLS
W A S D = Movement
E = Harvest/Deposit
Left Click = Shoot
SPACE = Jump
F11 = Fullscreen
M = Mute
ESC = Escape Mouse Cursor, click on game to recapture mouse again
Controller (Xbox Layout): Analog sticks to move and look around, A to jump, X to interact, RB to shoot
Made with Godot 4 Beta 10. Requires Vulkan compatible GPU. No Web version available :(
Linux and Mac binaries are provided but only the Windows build has been tested.
v1.0.1 CHANGELOG
- No visual or gameplay changes
- Built against Godot 4 Beta 11 and Vulkan Forward+ Renderer, this should net performance boosts
- Fixed controller support
- Fixed vending machine only reloading once, now infinite reloads on a 10 second cooldown
- Fixed getting stuck in the vending machine collision
- Fixed bugged healthbar on 0 HP
| Link | https://github.com/EliasVincent/ld52-game |
| itch | https://riesyeti.itch.io/cat-crop-collector |
| Original URL | https://ldjam.com/events/ludum-dare/52/cat-crop-collector |
Ratings
| Overall | 533th | 3.306⭐ | 38🧑⚖️ |
| Fun | 639th | 2.917⭐ | 38🧑⚖️ |
| Innovation | 730th | 2.629⭐ | 37🧑⚖️ |
| Theme | 422th | 3.686⭐ | 37🧑⚖️ |
| Graphics | 374th | 3.694⭐ | 38🧑⚖️ |
| Audio | 370th | 3.118⭐ | 36🧑⚖️ |
| Humor | 398th | 2.906⭐ | 34🧑⚖️ |
| Mood | 179th | 3.824⭐ | 36🧑⚖️ |
| Given | 35🗳️ | 51🗨️ |
Visuals are working great with that atmosphere!
But i only could reload my spraycan once. Intended?
No, reloading only once was not intended. But since it added some much needed difficulty to the game I just left it as is 😅
In a post-apocalyptic world where zomboid kitten-human hybrids and kitten-plantoid mutations reign free, one hero is tasked with collecting cat plants and depositing them into a bucket. Sixteen plants? Check. Two reloads? No problem. Horticultural prowess? Everywhere.
`</narrator_voice>`
### Things I liked
This was a fun game to play. The controls were buttery smooth and I very much like the idea of extinguishing enemies out of existence with an aerosol can. One thing that's worth mentioning is that this is the most moody/atmospheric (or should I say cat-mospheric?) game I've seen so far. One of the zombie cats scared the crap out of me after sneaking soundlessly up on my six.
### Things I noticed
1. The zombies didn't really seem like a threat - they don't move fast enough to be a problem, and if they clump together I can kill multiple of them with one spray
2. The walls in the map don't have colliders on them - I didn't try it, but I wonder if it would be possible to hide from the zombies in there?
3. Two reloads is more than enough to kill all of the zombies that pose a threat
Overall I enjoyed playing it, thank you for making it and I'm looking forward to your future submissions!
Really nice retro look!
Only one reload feels like a bug, since it still tells you to go back to the vending machine to reload when you run out of ammo the second time. Not that the enemies were a danger.