Public service announcement by kuro

Press D to move right.
Press spacebar to move the text faster.
Music: Local Forecast - Elevator by Kevin MacLeod (no, not the first one during the "game". That was all me)
Not much else to say. Hope you've had a good LD. I enjoyed it, and am looking forward to playing your games :heart:
| Link | https://dizztal.itch.io/public-service-announcement |
| Link | https://github.com/Kuro-dake/Ludum-Dare-52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/public-service-announcement |
Ratings
| Overall | 806th | 2.525⭐ | 22🧑⚖️ |
| Fun | 734th | 2.619⭐ | 23🧑⚖️ |
| Innovation | 338th | 3.4⭐ | 22🧑⚖️ |
| Theme | 791th | 2.524⭐ | 23🧑⚖️ |
| Graphics | 521th | 3.35⭐ | 22🧑⚖️ |
| Humor | 12th | 4.405⭐ | 23🧑⚖️ |
| Mood | 491th | 3.31⭐ | 23🧑⚖️ |
| Given | 6🗳️ | 11🗨️ |
In all seriousness, the 'thing' is pretty funny, so I hope it scores well in humor. It deserves it.
I love the game you describe in text. with the "whoosh" and "particle effects". ha!
I like the subtle movements in the hair, and the field behind the girl.
I would consider the extra text at the very end before it loops as an easter egg. it got one last chuckle out of me.
These visuals are quite impressive, perfectly animated. (obviously talking about the game itself, not the ending cutscene - which is okay-ish)
I hope you have more time during the next LD to implement this amazing game that you are describing! :laughing:
Besides that, I really enjoyed this! It was beyond cute, I love getting a look into people's thoughts and everything was really pretty to look at too, the corn field and the girl are all really well drawn and animated. I've really been wanting to do stuff like this and have been shoehorning in walls of texts I write at 3am as easter eggs into my last few LD's because there' just something so.. I don't know. Interesting, I guess, babbling on and on for something that people will probably never read. But it's so comforting, just to talk about things, anything, everything.
I guess if you closed the game it wouldn't loop forever, would it, but also in a way it does loop forever if you want it to, so you could still say that it loops forever, couldn't you?
Maybe next jam you can team up with a programmer so you **can** spend the whole jam drawing and still make a solid game?
An interesting thing: it is actually surprisingly straining on my eyes to try to read the text while holding the spacebar. But, I also wasn't going to resort to just letting it scroll past on the slow speed. Near the end of the game ( :wink: ) I developed a strategy where I would quickly scroll some text on to the screen, and then release spacebar so I could read it with less eye strain.
So, there you have it... your game even has some strategy involved! :smile:
Something different to break the pace when trying and reviewing all the farming simulators. Great character animation and background. I laughed inside couple of times when reading the announcement 'til it looped.
Looking at my scoring for this, it shows how far you can actually specialize in certain category in the cost of others and still call it a successful entry :smile:
How hilarious if you had an actual game trigger at that point haha
Well this certainly was an experience, and I am glad you participated instead of skipping it. One of the best parts of LD is seeing how you manage to create something cool and unexpected using particles, and this time was no exception. I spent most of the time "Playing", watching the crop particle effect. Glorious! :smile:
~~The day-mode is no problem, but the night-mode I had no idea how to harvest all those heads. (Love how grim this game tends to get - especially the dialogue!)~~
~~Also love the PSA-like intro trying to make me believe there's nothing at the end of it. What can I say, I'm a sucker for hidden gameplay :D~~
Ok, apparently people already had the same idea for a comment...
Funny af, cool style, gorgeous animations and innovative gameplay are aspects I associate your name with by now, and you deliver on all of it. Even the last one. Especially the last one :D