Rough Harvest by Timur_Bahadir

Rough Harvest
Help farmer Beatrice achieve her farming goals by planting and beating up rowdy vegetables.
A game by Anja Dannenberg, Timur Bahadir and Pierre Alain.
How to play
Plant vegetables by walking to a soil patch and selecting which vegetable you want to plant. After they grow they will attack you.
Move with W, A, S and D. Dash with Space. Hit them with your shovel by left clicking or throw you pitch fork at them by right clicking.
By killing vegetables you gain coins and ingredients.
If you don't plant anything for too long a soil patch will grow weeds. Weeds will also attack you but won't provide resources when slain.
To win you have to get a certain amount of coins and ingredients.
Note
The game engine we used, Godot, seems to have problems with navigation in the web version. For the full experience download the game and run it on your machine :heart:.
Attributions
We used the Chewy font licensed under Apache License Version 2.0 .
We used this sound effect https://djlunatique.com/kids-cheering-sound-effect/ licensed under Attribution 4.0 License Creative Commons.
Ratings
| Overall | 133th | 3.917⭐ | 50🧑⚖️ |
| Fun | 107th | 3.906⭐ | 50🧑⚖️ |
| Innovation | 240th | 3.553⭐ | 49🧑⚖️ |
| Theme | 89th | 4.229⭐ | 50🧑⚖️ |
| Graphics | 237th | 3.979⭐ | 50🧑⚖️ |
| Audio | 224th | 3.567⭐ | 47🧑⚖️ |
| Humor | 125th | 3.638⭐ | 49🧑⚖️ |
| Mood | 232th | 3.723⭐ | 49🧑⚖️ |
| Given | 76🗳️ | 59🗨️ |
Lovely graphics and cool concept!
Good controls.Well done!
If I had to give some suggestions - I think the default character speed is a bit too slow. Maybe increasing the default speed and decreasing timers before weeds start growing might make it feel a bit better while keeping the game similarly hectic.

It get kinda out of had quick. I think the weed timers could have been a bit longer and have a more visible cues for when they became plantable and were about to grow weed. As the action was so constant that it really gave no room to familiarise oneself with the recipes and ingredients and so on.
The combat worked pretty well but felt too slow and not dangerous at all. Only the corn enemy seemed like it could actually pose even a minor threat. But as you were always in control of what was spawning, it wasn't a real issue either.
There was no downside at all to just constantly keeping both mouse buttons down and literally mashing space to move constantly as the normal walking speed was so horribly slow. You should pretty much always evaluate your player "actions" whether they could just be used all the time. That is why shooting usually has recoil, slower movement, reloads etc. Or even making them fully automatic could be another way to go. Now you only really had to stop for planting and cooking.
The visuals worked pretty well. Nice animations too. Would have wanted to see a bit more feedback on actions like hitting enemies and getting hit yourself. It just didn't feel like anything had much impact. And the screen shake was off by default for some reason, only noticed the existence of it on my second run. But it looked pretty weird. Not sure why but it felt sluggish somehow. Was it only camera rotation? I think it should be snappier and ideally accompanied with a gut punching sound effect to really drive the impact home.
But yeah, it was good. Of course it could have been better with a smoother progression and maybe having the foods permanently build up your stats instead of just being timed buffs. Good job though! 👍
**edit:** Oh and only now read the description. I played the web version and it worked just fine.
The game is well balanced for me. It was challanging but not to hard.
Graphics and audio are also great!
i thought this game was cute and the gameplay loop was fun. my favorite part was the vegetable walking graphics :) have an a-maize-ing day.

i remain,
blorengerhymes
Overall good experience!
After picking up a workable strategy it became really enjoyable, though I will say that you basically barely need any of the buffs to get to the end, the very first carrot stew is useful to retain some health if you happen to get hit (by the surprisingly well telegraphed attacks!) but otherwise you can make it to the end pretty vanilla!
Really enjoyable, but yeah the buffs/foods weren't really necessary to succesfully play the game because as @antti-haavikko points out, you are always in control of what spawns so you could make it as easy on yourself as you wanted (or as hard on yourself as you wanted, if you like me initially planted corn everywhere and got the fusillade)
Good work either way :)
Most was on a carrot-high diet, not looking at the other meals much. Also corn sucks! :P
Well done!
very addictive game with a clever mix between a farm game and a twin stick shooter