Wheat World by Belonzik
Wheat World is a small platformer game with a focus on speed and harvesting crops!
Collect all the crops and reach the silo as fast as you can.
Play through 7 MAIN LEVELS and discover 5 SECRET LEVELS which bring additional difficulty into play.
WASD to move
SPACE to jump
CTRL to slash
R to restart
TAB to see level times
If this control scheme doesn't work for you, there's also a version which controls with
ARROWS for movement and X for slash
but it wasn't made during the jam, judge as you will


| Link | https://belonzik.itch.io/wheat-world |
| Original URL | https://ldjam.com/events/ludum-dare/52/wheat-world |
Ratings
| Overall | 29th | 4.225⭐ | 42🧑⚖️ |
| Fun | 30th | 4.175⭐ | 42🧑⚖️ |
| Innovation | 69th | 3.963⭐ | 42🧑⚖️ |
| Theme | 83th | 4.238⭐ | 44🧑⚖️ |
| Graphics | 56th | 4.43⭐ | 45🧑⚖️ |
| Audio | 34th | 4.171⭐ | 43🧑⚖️ |
| Mood | 132th | 3.939⭐ | 43🧑⚖️ |
| Given | 22🗳️ | 23🗨️ |
Seriously excellent work for a team of one!
I missed the coyote time and I felt the hitboxes of the spikes were a bit big, but that could all not take away from the fun and extremely addicting gameplay. I loved that you mixed up the traditional platformer mechanics with something new. The gamefeel was also great, with the small squash and stretch, and the quick respawn times.
Great submission! I absolutely loved it :)
I'm not a big platformer fan but the gameplay is really fluid and fun.
The game may be a bit hard but, i love the die and retry style.
I would have love a control maping option.
Still, excellent work.
Navigation between levels was a bit confusing and at some point I ended up in starting level and not sure if I played all main ones or just walked back somehow. I really liked to see green wheat on one of the completed levels. Not sure why I did not see it next time (I guess the progress restarted?)
Also what kind of a tool do you use to make such an awesome music? :smile:
Here is my playthrough:
https://youtu.be/fOMfRXR3oGk
Very tight platforming, very fun mechanics, and a nice puzzle element as well. That harvesting crops makes you bounce/launch into the air is _really_ fun and feels really nice.
Graphics are crystal clear and the audio is on point.
I'm not sure CTRL is the right binding for something you do as often as slashing since you have to hit it with your little finger. I couldn't get my left hand to handle direction, jumps and slashes with those controls. Using arrow keys for movement would work a lot better, I think.
I also suggest using scancodes so that people with non-QWERTY keyboards (such as AZERTY) can use their equivalent of WASD without having to change the keyboard layout.
I also want to mention the pleasant and responsive management.
I think that spikes dont looks danger and their hitboxes bigger then visual.
Great game. Thank you =)
Also if you don't mind me asking, could you elaborate a bit more on the "but it wasn’t made during the jam, judge as you will"? Would it mean that the game was made before it? Sorry if it seems like a silly question. Great game regardless!
The version that has the alternate control scheme was made later, since a lot of people seemed to dislike the original ones. I mentioned it if people want to consider only the original key bindings into the scores they give. Everything else about that version is the same though!
And one final note because I completely forgot to mention this in the first comment, but I also wanted to appreciate the visuals and sound of the game! The music made the experience a lot more pleasant and I loved the art style you went for. The character that you play as looks adorable, and it even reminds me of the Google cat "Momo".
The gameplay felt really tight and polished too, reminiscent of the kind of control you need for Hollow Knight. The puzzle design with bouncing from slash felt really satisfying. I just wish I were better at it!! But I so appreciate that is saves my progress :D
The only nit was that the controls soometimes seemed unresponsive (most apparent on BRITTLE), where I wouldn't slash despite hitting Ctrl (maybe while I was holding left?), and sometimes I would keep moving one direction in the air, despite letting up on the button or pressing the anti-direction. Small nits, this was still a blast!!
Everything else is just icing on that cake. Great visuals, Great Music, Great SFX, Great level design.
You deserve the top spot and I hope you win! Amazing.
(the smallest nitpick, I wish when I would snip then quickly turn around, it would snip where I was facing rather than my new direction.)
Way more positives than negatives, though. I loved the slash mechanic, very creative. Like a sideways take on Hollow Knight's pogo mechanic. It turns the levels into puzzles: what to cut now, and what to save for later? Very solid music, cute art. Would definitely play a full version with tons of crop types, and maybe a level editor! Tag me when it comes out on Steam and I'll snag a copy. ;)
All in all, tight and hard little platformer with nice visual style.
Aside from that... walking left from the starting screen seems to soft-lock the game. : )