Radiance by XOREAXEAX
Build drones. Harvest Energy. Convert Energy. Repeat.

- Build Solar Harvesting Drones to convert radiation into electricity.

- Build Proto Matter Condensers to convert electricity into Proto Matter.

- Collect Proto Matter to build more Drones and Condensers.

- Consume the star with your Drone Swarm
This game was made from scratch for the compo challenge. Everything is made by myself:
- Programming: Unity, C#
- 3D Content: Blender
- 2D Content: Blender & Krita
- Audio: Ableton Live, My voice
As often my workflow consisted of planning to think about gameplay then writing more shaders without thinking about gameplay.
Note: When the swarm gets very large there might be some performance issues because I had no time for optimization.
| Link | https://xoreaxeax.itch.io/radiance |
| Link | https://github.com/henninghusemann/LudumDare52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/radiance |
Ratings
| Overall | 255th | 3.184⭐ | 21🧑⚖️ |
| Fun | 333th | 2.289⭐ | 21🧑⚖️ |
| Innovation | 327th | 2.342⭐ | 21🧑⚖️ |
| Theme | 61th | 4.132⭐ | 21🧑⚖️ |
| Graphics | 2th | 4.658⭐ | 21🧑⚖️ |
| Audio | 38th | 3.921⭐ | 21🧑⚖️ |
| Mood | 23th | 4.079⭐ | 21🧑⚖️ |
| Given | 19🗳️ | 24🗨️ |
Gameplay quickly gets boring with only 2 things to buy, but again it looks fantastic, well done!
@reivilibre
Yes thats very true :D Unfortunately I had not enough time to implement more gameplay
I had plans to add some research possibilities and better solar drones etc but as always in a game jam the hour has only 60 minutes that feel like 10 minutes
Some kind of enemy or something would have been nice.
Keep it up

Seriously, cool game and cool vibe and visuals. I like it!
However, hearing the same voice over and over can break the immersion, even if the communication effects are really cool. Maybe recording multiple times the same text and randomizing them you could have something that feels a bit more natural, or randomazing the pitch is also always effective.
Well, if the voices are supposed to be robots or AI, then those modification wouldn't be so coherent in the game thought
i love everything about the art: the sun is incredible (i wish we were able to rotate around it), color palette, blue lights, etc. music is also very good. voice was nice, except when i'm buying like 50 machines in a row haha
this is a very contemplative game, and thank you for that nice visual experience!
One possibly quick change that would create a sense of challenge for the game would be to add some fictional goal to reach. For example: `get to 100T/s generation` and once you do you could "restart" the game on a new star (different colors). Seems like simple change it would feel more game'y.
With higher numbers of generation, you spend most of your time manually clicking the harvester button. But this shows the harvester explanation **right over the most beautiful part of the game** - the star. I would suggest putting the UI for it a bit to the side so the player can still admire the sun while clicking.
It was interesting to see the collector efficiency percentage values by the collector itself. But with a higher number of them it gets hard to read, so after certain number it would make sense to move it to a dedicated ui listing them all. Also if the text is part ugui in a single canvas it is one of reasons for bad performance. As every transform change of ui element in the canvas forces unity to recalculate all the elements in the canvas and redraw them again.
For the types of games you would also need to separate logic from visuals. As unity is not really with calling thousands of update calls - you need to manually call them from a single place.
Overall, would love to see this game explored in post-jam space :thumbsup: