Harvester by Nathan Varughese

Survive as long as possible, collect tomatoes, avoid the vampire, grim reapers and combine harvesters.
To run click Harvester/bin/Debug/net6.0/Harvester.exe
| Original URL | https://ldjam.com/events/ludum-dare/52/harvester-4 |
Ratings
| Given | 7🗳️ | 7🗨️ |
The purple guys were moving super fast on my computer, it made it difficult to predict and dodge them. Was that by design? I have a high refresh rate monitor, maybe you needed to multiply their movement by the frame time to slow them down on my computer?
Great job nonetheless, and it looks like you used your own engine/wrote the game from scratch? Amazing!
Packaging as a .7z will probably proclude some people from playing.
Similarly having to dig through the bin folder to find the Exe. A shortcut in the root of your directory would go a long way.
I did indeed also experience very fast movements for everything, I would guess your internal game clock's speed depends on the computer's processing speed, and not on some constant time factor
Props for not using a game engine. Tho that does make it harder controlling the speed of things, i programmed my first game in C++ with nothing but a visual library too, like 10 years ago. When i play that on my computer now the speeds are just of the charts :joy: But hey, you made a good playable game. Good job :thumbsup:
I don't know if it's intended but the game is running at very high speed.
It lacks a bit of sound design and some more polished stuff but it works well itself.
Good job!
### Things I liked
1. The gameplay was straight forward - grab the tomatoes, don't get killed by the devil, also harvesters will murder you so avoid them as well
2. The character art was crisp and clear
### Things I noticed
1. You've packaged the *.sln file and source code with the game - I'm not sure if this is intentional, but you could've probably just packaged the `bin` folder. If you build this into an engine you probably won't want to distribute your source code with your builds :wink:
2. The `debug` build is in the package - Again, I'm not sure if this is intentional. Typically the `release` build is shipped to users. `debug` builds typically run more slowly due to the presence of debug symbols and bounds checking (at least in C/C++ this is the case). This isn't an issue for this game, but it's something to consider for the next one!
3. I had to install .NET 6.0.0, which isn't a big deal
This is a commendable effort, congrats on submitting, and thank you for the fun game!