Horn of Abundance by fusionnist

"Horn of Abundance"
Fight your way through food spawned from the Horn. If it takes a good beating, it might become edible?
Controls:
WASD for movement Space to dash Mouse to aim/ click to overdrive F to toggle AZERTY mode
Hint: All food effects expire.
Made in 48 hours by fufu


| Link | https://fusionnist.itch.io/horn-of-abundance |
| Link | https://fusionnist.itch.io/horn-of-abundance |
| Original URL | https://ldjam.com/events/ludum-dare/52/horn-of-abundance |
Ratings
| Overall | 94th | 3.704⭐ | 29🧑⚖️ |
| Fun | 65th | 3.796⭐ | 29🧑⚖️ |
| Innovation | 254th | 2.981⭐ | 29🧑⚖️ |
| Theme | 289th | 2.944⭐ | 29🧑⚖️ |
| Graphics | 49th | 4.143⭐ | 30🧑⚖️ |
| Audio | 115th | 3.423⭐ | 28🧑⚖️ |
| Mood | 66th | 3.796⭐ | 29🧑⚖️ |
| Given | 22🗳️ | 29🗨️ |
Anyways, congratulations! Very solid compo entry!
@profundity very fair! visual communication like this is a new and interesting challenge for me :)
@vinzbad cheers! That's not a bad idea. I opted on passive healing for this, but never really conveyed it. Ideally, the game would not even have that, but it seemed unfair to share something too difficult for LD :)
The looser aesthetic approach to harvest with gameplay having nothing to do with farming has been a delightful reprieve, one of my favorites so far:) Beautiful accomplishment for a solo dev in 48 hours, congratulations!!!
The visuals are on point (especially the enemey designs and animations, really cool stuff) and the audio (minimalist but fitting) nicely ties the whole presentation together. All that combined with the high firerate of fast moving projectiles makes for some really juicy gamefeel.
The balancing seems a little "off", but that's a classic jam symptom :D
Also, I'm kind of split on the enemy hit particles (the white ones). They look really nice and definitely add to the feel of the game but I'm not sure if that's worth the additional visual clutter they cause (considering how chaotic the game is).
Overall, really cool game. Particularly the level of polish as well as the volume of content is very impressive for a compo game. Congrats!
- The fire SFX is too repetitive, IMO. I had to turn off the game's audio.
- Game needs some more balancing, I know how it's hard to balance a game like this in 48 hours.