CropsnTowers by JackRoxton
Here's my game for compo : CropsnTowers a tower defense - farming minigame. I sadly didn't make assets for everything and they are kinda ugly but I still am proud of what I have done for a casual compo game jam. Thank god beepbox, sfxr and pixilart for easy to use tools for musics and assets. Feel free to criticize as much as you want, be harsh but constructive please !
| github | https://github.com/JackRoxton/LudumDare52 |
| itch.io | https://jackwak.itch.io/crops-n-towers |
| Original URL | https://ldjam.com/events/ludum-dare/52/cropsntowers |
Ratings
| Given | 4🗳️ | 11🗨️ |
I think also progress bars for the wheat and for the fire rate of turrets would be a nice add.
Overall the game was fun though, and the few assets did their job well.
Could use a bit more variety in the gameplay, it's pretty linear as-is, with the only real choice being when to buy the 110 cost big boi. The farming is just an extra step for passive income. It would be neat to tie in some mechanic to sacrifice tower spots for more income, for instance. And of course, more build variety :D
Still, a solid entry, good job!
I feel there's a lot of potential to a split-screen TD game, for example the tasks to perform in the left window could get more and more complex, requiring either more aim skills and/or some basic puzzle solving. In addition, waves could become more intense and tower placement more "spammy" (basically you'd have to build/upgrade a lot of stuff in order not to leak any ennemies). Then the game would be an interesting multitasking challenge!
But tbh the gameplay felt great to me and I had fun, well done!!
The assets that you did make turned out pretty okay. The road, bin, and wheat were pretty decent, actually. Music was repetitive, but was a fine little diddy.
Also I played this in a sandbox (as I do with all downloaded games, just in case), and I noticed the win screen lettering is a little wonky on different resolutions.
Here are some screenshots.
At large resolution:

At a small resolution:

Maybe this was just a result of how I was running he game, but if not, I think this may be something Canvas Scaler's UI Scale Mode could fix. I usually use "Scale With Screen Size" and "Expand" for the Screen match mode. But this could very well just be user error on my part due to how I ran the game and you were already using a scaler mode other than the default constant size scalers.
All in all, pretty nice. Fun idea with a good gameplay core. If you decide to continue developing, I would be interested to see where you take it. Might make for an fun little mobile game too!