Rollin' by Spaint
What do hedgehogs eat?
Do they feed on grass? Maybe they prefer eating cones? Or maybe they just eat every leaf they can see lying on the ground?
Wrong, wrong and wrong again! In this game you'll learn what hedgehogs really care about in their totally natural diet!

Go out into the woods, bring home some food, upgrade your skills, get even more food. In this game you'll have to face the difficulties of an adorable hedgehog's life, roll over them and show everyone that you are the fastest and the most agile hedgehog in the world!

Screenshots




Controls
ESC - Pause
WASD - Move
Space - Jump
Shift - Slow roll
With item on your back:
Q - Drop one item
Credits
Spaint - Code, 3D modeling
Vrex - Code, level design
Nan Taty - Code
Oleg Bobrov - Code, game and level design
Moonlightnura - 2D art
Kro - Level design, assistance
Depression - Massive assistance
Tengovod, Sanya - Testing, assistance
Thanks to all the people who helped with their assets!
Stylized Forest in Environments
FANTASTIC - Village Pack in Props
Misc sounds - Zapsplat.com and Freesound.org
Ratings
| Overall | 43th | 4.142⭐ | 55🧑⚖️ |
| Fun | 51th | 4.074⭐ | 56🧑⚖️ |
| Innovation | 181th | 3.663⭐ | 54🧑⚖️ |
| Theme | 256th | 3.944⭐ | 56🧑⚖️ |
| Humor | 191th | 3.44⭐ | 52🧑⚖️ |
| Mood | 50th | 4.17⭐ | 55🧑⚖️ |
| Given | 56🗳️ | 77🗨️ |
What I disliked was the pacing, I wanted to explore and go out but was stressed about coming back too late. It took a lot of time until I was able to "see the world". On the other hand that might be okay if you just want to chill playing the game :)
That being said, I did max out on upgrades. I found secret waterfalls, and climbed them. I climbed the highest summits, found meat treasures other hedgehogs could only dream of, and obtained a mass so large I became one with the universe. Had a great time, good work!
Feedback:
I think the colliders on the fruits/veggies is a bit harsh, think an improvement would be to allow rolling to continue with small bumps and a slow down be the main punishment. Not a huge fan of the fall damage. Love the idea of improved skills allowing for a natural expansion of area to explore. Would be so much fun if there were power ups or maybe fruit/veggies gave you one time power ups, like a hot pepper could give you a speed boost like mushrooms in mario kart. The rolling was so fun, I wanted to roll down a big hill and launch off a huge jump or something. If the project was continued I highly recommend some fun things like loops, tunnels, launchers, catapults, etc. like something you would see in Sonic.
I think it would be nice if the fruits had sparkle animation. Thank you for this masterpiece!
Really well designed level with places that were hard to get to without the upgrades.
It was sometimes super fiddly to get stuff to stick - it was a good idea to add the noise when something did.
Rolling on fruits and not bringing them with me sometimes was a bit frustrating, especially when there are a few of them in a row on a path. The jump also has this kind of issue. For example here, I couldn't jump, so I was locked!

I could escape by releasing all the fruits, but then they all got stuck in places where I couldn't get them anymore haha.
Anyway, great game overall!
Il est un peu frustrant, par moment, de galérer à récupérer les petits fruits au sol alors qu'on semble passer correctement dessus.
Ah man, and the level is huge! There's so much to explore. Seriously, this has raised the bar. It's all around an incredible game.
The *only* complaint I have is that since I'm playing in ultrawide, the camera is a bit too close to the character. I tried changing the resolution (and wow, what a well made pause menu!) but it just stretched everything to fit my monitor's resolution, despite trying to make it 16 by 9.
Oh man, this game has style. Absolutely great job all around. I hope this wins.

I really appreciate the level design, it's a fantastic layout and after a while I just forgot about the fruit and went zoomin around as fast as I could - once you have some momentum it becomes really fun to control, but having to slow down to collect fruit, which you have to roll over 5 times sometimes kills the momentum in multiple ways.
I love the hedgehog character, really strong design! Love the little blink.
In the end I had a LOT of fun, but there was a solid 5 minutes of struggle at the start to get to said fun :D
Great job team!
The only thing that bothered me a bit was the collecting of items. What I mean is that the item finally _sticks_. It's also a shame that you have to go back to Home sooner than you think - "But I want to explore this huge world even further" - but you get to do that anyway once you've bought enough upgrades.
All in all, I felt **super comfortable with this fantastic game** and I can only take my hat off to your work!
Great level design and the character and world have a lot of personality.
I was afraid at the start that it would get repetitive because I thought you would have to get to the same places every day. But after a few days the game really opens up and it's really cool to see familiar places in a completely different light once you mobility increases.
The fruits refusing to snap to you is a bit frustrating, but apart from that it's an awesome game !
- Early-on the hitboxes on apples/mangoes felt a little big, it felt a bit punishing to grab more than a couple despite a lot of areas having 4-6 in the same spot
- Fall damage also felt a bit too punishing early on and stopped me from exploring areas I would have otherwise
Very cool entry!
I was having a great time playing this on stream then bam, crash :( . You can check the vod later if you want, great game!
Upgrade points carry between days, it's just that you only can spend extra points that exceed the target for the day. So if you collect 12 points with a target of 5, you'll have 7 points to spend, and if you still have unspent points, they will carry to the next day (only for upgrades, you can't collect target points for day 2 in day 1)
Sorry we didn't made this clear enough!
Well done & nice entry!
One question, how did you optimise and adjust rendere target for the jam?
