Dark Harvest by JakeJet

Dark Harvest, my first game jam and made in 48hrs cause I missed Saturday.

You can leave the cave at any time from the available exits, the amount of coins you leave with will be your score, if you die your score will be zero, stay at the risk of your coins. Play for the highest score possible.

WASD to move, L-Click to Mine/Harvest, Mouse to rotate player
| Itch Link | https://jakejet.itch.io/dark-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/dark-harvest |
Ratings
| Overall | 252th | 3.717⭐ | 32🧑⚖️ |
| Fun | 273th | 3.586⭐ | 31🧑⚖️ |
| Innovation | 550th | 3.069⭐ | 31🧑⚖️ |
| Theme | 339th | 3.804⭐ | 30🧑⚖️ |
| Graphics | 223th | 4.017⭐ | 32🧑⚖️ |
| Humor | 658th | 2⭐ | 27🧑⚖️ |
| Mood | 13th | 4.383⭐ | 32🧑⚖️ |
| Given | 37🗳️ | 9🗨️ |
Also I love the design for the main character - I'm a sucker for old diving suits in games!
My only niggle was the lighting and shadow casting (I think if you hadn't put the shadows in, I wouldn't have noticed), but the shadows only affect the floor. The walls are completely illuminated by the torch, even when they shouldn't be. I guess it's an artistic choice, but it bugged me more than it should have :)
Despite my personal thoughts on lighting, the game played extremely well; it felt good to walk around and the restricted view made it feel claustrophobic. An excellent basis for a potential horror game if you want to expand it in the future; old style diving suits and dark caves seem to be a good match :)
Loved the mood and minimalistic graphics :)


The controls were a little unexpected at first (I actually backed out of the cave the first time on accident, thinking I would move forward), but I eventually got used to them.
I wonder how it would change the gameplay if the player were able to fight back. Since the player is carrying some sort of pickaxe, it would make sense to me. But, it might make the game too little of a challenge!
Given what you built, I think you might really enjoy ours for a spooky time!
As soon as I noticed the zombies had gotten much faster I started looking for the exit. I managed to survive my first run with 62.
Very well done and thanks for the experience!
The sounds design is great and the small touches like having the resource your harvesting glow on its own really adds to the feel of the game.