Harvest Village by Dannyk1994
The King Demands Resources for the Kingdom! You must place your tiles carefully to harvest the resources of the land! Be wary though, failure to keep up with the kingdoms demands could see you relieved of your duties.
* Disclaimer * There is no tutorial, so see screenshots on itch page explaining the concept * Chaining adjacent tiles will increase your score and yeild * You can right click when hold a tile to undo *
** Fixed audio and loading bug for HTML version Art and music used from https://www.kenney.nl/assets.




| Link | https://danny-k1994.itch.io/ludumdare52 |
| Link | https://danny-k1994.itch.io/ludumdare52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/ludum-dare-52-2 |
Ratings
| Overall | 694th | 3⭐ | 22🧑⚖️ |
| Fun | 541th | 3.125⭐ | 22🧑⚖️ |
| Innovation | 426th | 3.25⭐ | 22🧑⚖️ |
| Theme | 415th | 3.7⭐ | 22🧑⚖️ |
| Mood | 780th | 2.475⭐ | 22🧑⚖️ |
| Given | 11🗳️ | 22🗨️ |
I got to about 700 of a resource and decided I'd had my time with it, not sure if there's an end of any sort, but I enjoyed it while it lasted!
Nevertheless, the game sprites are pretty nice, and the sound effects are great too, but I think your game would profit from more intuitive.
@procrasteroid Thanks for the feedback, glad you felt the board game mechanics. That's what I was going for
its a fun puzzle. only two things i had issues with is that since the tile you pick remains on the bar you can get confused and think you have one more tile of the type. and it seems all tiles play the claim sound at the same time which results in a very loud sound.
I SUCK at the game, but I do understand it and it is fun!
It kind of reminds me of Dorfromantik a bit, which also started life in an LD jam I believe.
Personally I found that the rules are a bit confusing; it took a long time to get it and I'm not sure I fully get it now (?).
Lack of a cover photo is probably a major letdown for the game though, if you want people to be interested in trying it out :-)
- the the combination of a stack system and an adjacency system for tiles is a good idea and is somewhat polished executed
- normally I dread randomized cards, though the other gamemechanics mediate a band hand
It took me a second reading of the tutorial after my first play, only because I had forgotten the detail about stacking tiles to complete the resource. I got to the point that I was getting more dirt tiles, and I saw that I was eventually going to have a tough time managing all the demands with limited board space. That's smart!
The gameplay needed something more in the end, perhaps more objectives or milestones (such as a story for what the kingdom is building), because it became a little too repetitive too fast. The music on top of that repeated a bit too often, so I think I would have preferred no music (or a mute button) instead! Overall a fun submission to play!