Steady As She Goes (SASG) by Hi_Names_Nat

[raw]
made by Hi_Names_Nat for Ludum Dare 52 (COMPO)

A hectic action-puzzle game where you must keep a spaceship running through the worst of it.

Controls: Use A and D to move between panels and the mouse to press buttons (explained in tutorial)

My first submission to Ludum, and I managed to do it in time for the compo! It's not perfect, but yay me!!

Known bugs: - Game will catch sometimes when moving between Assign and Route panels. No idea why this happens, and might just be on my end.

Ratings

Given 3🗳️ 2🗨️

Feedback

havchr
09. Jan 2023 · 13:16 UTC
Great first entry to LudumDare - I had some initial problems figuring out how to select workers and assign them, I think flipping the colors of selected states, and non-selected would be more intuitive, as a dark color is often used as off/non-selected. Also visualizing crew-states would help communicating the internal state of the simulation and aiding with the spaceship commander fantasy. Just a small text-field with "John is on his way to inspect the FTL" or "Amanda is repairing the torpedos". The graphics were servicable but a little low-res at times, but maybe that was the aesthetics you were going for.
Justin_C
09. Jan 2023 · 14:26 UTC
This game really needs a more in-depth tutorial. It's not even clear to me which things are clickable. Most things that look like buttons do nothing when I click them.
Christopher Hedge
10. Jan 2023 · 04:59 UTC
This game has a lot of tutorial. I don't mind, but most people may be turned off by the length and complexity. The mechanics are very solid. The visuals were pretty good, especially perspective-wise, but they seemed a tad simple. The audio was not mixed well at all, and some sounds were a lot louder than others. The ambience was not un-realistic though. Overall I enjoyed the game. I think it needs work in the A/V dept, but the coding is solid.
Thank you for the experience <3
indegame
10. Jan 2023 · 05:05 UTC
Nice entry! I like the core concept a lot. Some improvements for the UI may be in order, especially so the buttons look more like buttons. Furthermore, I think it would be nice to see the assignment of the engineers in a list or something similar so I can see how their engineers a distributed.

Furthermore, I don't know if it was intended, but I never had power issues even with all systems running at max power, so I never really used the first screen.

Anyways, good entry and neat game!