The Great Harvest of souls by The Erebus
The time for the great harvest has come. Harvest all the souls before the time runs out.
*Fixed a bug that made it impossible to buy upgrades.
WASD to move. Left mouse click / E to harvest. Space to dash.
Ratings
| Given | 7🗳️ | 2🗨️ |
Q: was there a way to extend the timer? Also how do the upgrades work? I couldn't buy any in the three games I played.
As for the upgrades, They might be broken.
1. The NPC movement seems to be procedural, which is awesome
1. The pixel art seems like it allows for interchangeable elements between characters
1. You have to be careful swinging your scythe, it has a damage radius and can harm non-target characters
1. The speed of the reaper relative to the characters is sufficient to keep the game engaging
1. It captures the theme of the game jam succinctly!
1. I really, really appreciate the simplicity of the game - it's intuitive to get up and running and achieve the game's objectives
Things that would have been nice:
1. It would've been really nice to be able to swing the scythe while still moving - the swing animation makes the player become stationary, and the animation takes up a significant portion of the time remaining (~0.5 - 1s), which really eats into the ability to play for longer periods of time
Things that would be cool if there weren't time constraints:
1. It would be super cool if the NPC's had traits like bravery or cowardice, so they'd fight you or run away
All in all this was a fun game to play, and I look forward to seeing your submissions in other game jams!
Would have been nice to slash in the direction of where the mouse was, as that's the way i found myself trying to pay, navigating with WASD and putting my mouse over my target, getting a little frustrated when slashing in the "wrong" direction, but nice work overall :)