Bewitched Boomerang by Ragenord




Graphic Artist: Ragenord https://www.artstation.com/ghizbot
Music Composer & Sound Designer: Perfunctory https://www.perfunctory.fr/
Game & Narrative Designer: Relis https://www.linkedin.com/in/pietro-citerni-di-siena-887995140/
Programmer: Zireael https://github.com/mattwilkinsonn
Graphic Artist: memo2 https://mobile.twitter.com/memo_vtfr

The web version of the game only runs on non-macOS Chromium (Chrome, Edge, etc.) browsers for the moment. There is also a downloadable version which has slightly better graphics and better performance!
| Itch.io | https://zireael13.itch.io/bewitchedboomerang |
| Original URL | https://ldjam.com/events/ludum-dare/52/bewitched-boomerang |
Ratings
| Overall | 245th | 3.724⭐ | 40🧑⚖️ |
| Fun | 341th | 3.474⭐ | 40🧑⚖️ |
| Innovation | 333th | 3.41⭐ | 41🧑⚖️ |
| Theme | 225th | 3.987⭐ | 40🧑⚖️ |
| Graphics | 18th | 4.615⭐ | 41🧑⚖️ |
| Audio | 96th | 3.878⭐ | 39🧑⚖️ |
| Humor | 306th | 3.162⭐ | 39🧑⚖️ |
| Mood | 267th | 3.671⭐ | 40🧑⚖️ |
| Given | 52🗳️ | 30🗨️ |
I got this message on itch when playing in the browser:

But this looked so cool! So I may even return for it. And since you support both AZERTY and QWERTY, I am already a fan :)
The boomerang was neat and I like the trade off of attacking and being vulnerable, though since the bad plants weren't a hazard to me and only impeded the boomerang a little I didn't really need to worry that much as-is.
Also, the hitboxes could be a little more forgiving. I kept getting caught on corners of the fence posts and such.
Great work!
I had an issue playing in the browser, because the resolution in web is a bit too large for my monitor. But I managed with it set to full screen. The animations and artwork are awesome!
The difficulty is kinda low, I tried standing still and not moving and... Nothing much changes. You can stand there and throw your boomerang, walk to the body to get the points while getting pushed around a bit but nothing too hard.
It feels like the curve is getting higher while you play but then it stops completely. Also the boomerang gets stuck a lot in the angles if you walk around too much while spamming it.
I think it's also way too similar to Potion Brew regarding the theme - potions and everything - but worst in that regard. Sometimes it's better to try something different and search for something original rather than sticking to something common.

I wish they grew out slower so that you could plan big throws harvesting a lot of them at once. Maybe also incentivize those with a combo counter of some sort ?