Soul Culling by Eltar

[raw]
made by Eltar for Ludum Dare 52 (JAM)

Harvest souls in a rogue-like?. This is a top down shooter, where the player harvests souls from the fallen.

Controls

  • Movement - WASD
  • Attack - Mouse 1
  • Pause Menu - Esc

Credits

  • Developer - Eltar
  • Sound Effects - sxfr
  • Music - Dark Fantasy Studio - Particle voyager (Licensed)

Version v0.14 Bug Fixes

Fixes several exploits listed below

  1. FIXED Gold Chests consume multiple keys
  2. FIXED White Chests consume too many souls
  3. FIXED Spawnpoint cooldown to prevent death stacks
  4. FIXED Infinite souls if players sits on soul ember without moving
  5. FIXED Infinite keys if player sits on keys without moving
  6. FIXED Health Regen not updating
  7. FIXED Particle system objects do not clear after use

image1.pngimage2.pngCover Image.png

Ratings

Given 2🗳️ 2🗨️

Feedback

OurGodTodd
09. Jan 2023 · 23:40 UTC
Really need to buff health regen, reduce miniboss/boss attack speed/add attack patterns so you don't need to tank them to win. Make enemies not spawn on top of you, refine picking up items/souls, hold left click to attack etc. otherwise is a good start to a game
Callial
10. Jan 2023 · 00:02 UTC
I thought it was a really good start to a cool idea for a game, but it does feel very unfair at times.
goldenXD
10. Jan 2023 · 00:05 UTC
Like the graphics style and combat but it may need some balancing.
LDJam user 252856
10. Jan 2023 · 00:12 UTC
Gameplay was fun but there was an extreme lack of polish. Enemies spawning on top of eachother, moving inconsistently, keys working for any door despite being color coded.
🎤 Eltar
10. Jan 2023 · 01:17 UTC
Yeah theres defo alot of unfairness. Going to continue working on it outside the GameJam, had alot of fun with it.
Going work on solving the AI first, far too many issues.
LDJam user 251967
10. Jan 2023 · 09:03 UTC
Great game!