Harvesting the Dark Souls by MoLa0404

[raw]
made by MoLa0404 for Ludum Dare 52 (JAM)

Harvest the Dark Souls of the innocent in this wave based fighting game. Level up and choose an item after every wave, but be careful all the items have a drawback.

WASD to move.

Try to beat round 30 and post your high score in the comments.

Made Using Unity, Visual Studio, Aseprite. Mady by Muglisch Studios

Ratings

Overall 644th 3.119⭐ 23🧑‍⚖️
Fun 447th 3.31⭐ 23🧑‍⚖️
Innovation 673th 2.81⭐ 23🧑‍⚖️
Theme 522th 3.5⭐ 23🧑‍⚖️
Graphics 680th 2.738⭐ 23🧑‍⚖️
Humor 410th 2.875⭐ 22🧑‍⚖️
Mood 718th 2.81⭐ 23🧑‍⚖️
Given 14🗳️ 26🗨️

Feedback

sirusXsirus
09. Jan 2023 · 20:41 UTC
Cool Idea!
Moosey
09. Jan 2023 · 20:42 UTC
Whilst the gameplay itself feels a bit clunky and uninteresting, I think the concept of combining a rogue-like with the systems of Dark Souls is really interesting! Having to think about how to distribute stats whilst also selecting from a variety of upgrades adds a great layer of depth, even if the gameplay itself doesn't really express this as much as it perhaps could.

The lack of ambience or music definitely diminishes the mood of the game for me, but I think the concept is really cool. I'd love to see this idea explored some more! :)
plexsoup
09. Jan 2023 · 20:47 UTC
Cool vampire survivors clone. What do you call this genre of games?
thristhart
09. Jan 2023 · 20:54 UTC
I got to 209 souls! Nowhere near round 30. I liked the weirder upgrades like the boomerang scythe and the always-rotating scythe. The description is right, the healer upgrade isn't too bad!
Benosuke
09. Jan 2023 · 21:26 UTC
Nice concept.
Pretty fun, I really like the rogue like theme, even if I would have liked to have upgrades that stand out more.

*I found some bug on some upgrade, like the 180°*
Pusheeneiro
10. Jan 2023 · 13:10 UTC
Joyful gameplay with a lot of statistics. I like it.
Yamzho
11. Jan 2023 · 07:39 UTC
I didn't really dig into the main gameplay (the auto attack isn't my thing, I would rather have to click to attack), but I liked the amount and the diversity of upgrades available. The theme of harvesting souls is great. Good job overall.
pazzi
13. Jan 2023 · 02:52 UTC
I lost count of how many times I replayed this. Each time I tried a different tactic- until I found the 360 high attackspeed and movespeed build xD Very fun!
chompdev
13. Jan 2023 · 04:35 UTC
A neat little mini-roguelite! I like the give-and-take perk selection after each wave. Some of those are pretty brutal, but they really force you to specialize in a certain playstyle, which is a plus. The upgrades that allow you to attack further, throw, and deal damage with the handle are pretty cool. I like the fact that you fully heal after a wave, so you can dive into the crowd at the last second and retrieve some extra souls. The persistent stats are nice too, and serve as a good balance for the negative perks you may have picked up during the last round. Cool ideas here, and a solid jam entry!