Fast Aerial Harvesting by betovf

[raw]
made by betovf for Ludum Dare 52 (EXTRA)

Godot<em>v3.5-stable</em>win64_jFEqoMWYor.png

Plan carefully your harvest and maximize production.

Plants will grow where rain falls or in places you water.

You have to place watering tower and haversting points.

Use your mouse to select and click targets.

Ratings

Given 20🗳️ 14🗨️

Feedback

pitivie
13. Jan 2023 · 09:41 UTC
Nice entry ! I don't get how water pump work but after few tries, I harvest 5 plants !
nullval
13. Jan 2023 · 09:45 UTC
pretty smart concept, but a bit barebones. Still There's a lot of potential here. I loved the low-poly graphics and the first time the harvest happened I laughed since I was expecting like a combine harvesteer or tractor or something :D
Seviaru
13. Jan 2023 · 13:05 UTC
nice game! i have a lot of fun playing!
froissant
13. Jan 2023 · 13:24 UTC
I think it'd be great to update the game page with some more instructions, it took a few tries to correctly get the hang of it. Congrats on delivering this by yourself!
FishMasterino
13. Jan 2023 · 13:25 UTC
It's a good start but could use a bit more depth
DJTequila
13. Jan 2023 · 16:38 UTC
I like the art style and sounds. Could use some new gameplay elements to keep it interesting.
MinThaMie
16. Jan 2023 · 09:33 UTC
The sounds are amazing, I liked the UFO coming in to harvest. Just a short game, did manage to harvest 4 plants! Loved the perspective and the graphics!
sillyman987
17. Jan 2023 · 16:11 UTC
Wow I love how simple and interesting this game is!
coatline
19. Jan 2023 · 01:16 UTC
Cool prototype, I think it has a good amount of potential as a puzzle/Terra Forma - (https://pixelbyte.itch.io/terra-forma) kind of game. Adding a leaderboard, more unique blocks, events, heck even a level creator would definitely expand this concept. Honestly, I wasn't a big fan of the sounds, I think they were a little piercing. Maybe replacing them with more soft, even homemade mouth sounds would be an improvement. Either way, congrats on completing a game in such little time!
mr_lazy
20. Jan 2023 · 20:09 UTC
that was really a nice game...good and unique concept...worked well on game mech...if you wish to add features,you can add some extra power-ups....timing based or numer of moves based decision making,etc... good work..
moonlightbomber
23. Jan 2023 · 10:47 UTC
It's a quick game, and thus you can master it in a few tries, unless the dreaded RNG is implemented here.
MistaGiggles
24. Jan 2023 · 11:41 UTC
I like the concept, definitely has potential to be a fun puzzle game if a little more complexity was added.
Managed to get 5/5 in the end
lizelive
25. Jan 2023 · 16:22 UTC
I was sad that the game was so short and it seems that it is random which level you get next? I think that you need to show the footprint of the towers before we get them i expected the harvest foodprint to be very diffrent, but you learn it pretty fast.
Matank
25. Jan 2023 · 16:50 UTC
Really cute game! I like the concept, and could imagine many ways to evolve it into a full game :smile:
I managed to get to 5 harvested plants! :muscle:
ArtsyOmni
25. Jan 2023 · 22:26 UTC
Was a lot snappier of an experience than I was anticipating. A good brain teaser that demands me to use a part of my brain that I generally prefer not to use. =P I concur with some other folks that it's a nice seed of an idea, and has a lot of promise if it can be fleshed out.