Comet Cowboy by Jonathan Alderson

The game

Comet Cowboy is a fast paced Gravity Platformer.
Test your Grappling skills with 5 Challenging Levels. Slingshotting around nearby planets to Harvest Rare Asteroids.
With Portals on the planets surface, you can trade your harvest for Special Powers, increasing your mobility.
Compete for a high score on the leaderboard.
A perfect score can only be achieved with careful planning, and fast movement. Be sure to pick a route with your preferred power-ups in mind with faster smashes giving bonus points.
All accompanied by an original score of relaxing Space Jazz.
Controls
Mouse - Look Around
WASD - Movement
Left Click - Grapple Hook
Right Click - Super Jump
H - Hold Breath
Some gameplay

| Original URL | https://ldjam.com/events/ludum-dare/52/comet-cowboy |
Ratings
| Overall | 479th | 3.395⭐ | 21🧑⚖️ |
| Fun | 431th | 3.342⭐ | 21🧑⚖️ |
| Innovation | 240th | 3.553⭐ | 21🧑⚖️ |
| Theme | 764th | 2.737⭐ | 21🧑⚖️ |
| Graphics | 536th | 3.316⭐ | 21🧑⚖️ |
| Audio | 266th | 3.447⭐ | 21🧑⚖️ |
| Humor | 616th | 2.25⭐ | 20🧑⚖️ |
| Mood | 307th | 3.605⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 10🗨️ |
Very nice aesthetic, and I also impressed that you made planetary gravitation, it seems to work rather smooth! Although I didn't really get the goals that game wanted me to achieve, flying around comets was nice.
- A E S T H E T I C ✧.* graphics
- Responsive controls
- Creative gameplay
- Leaderboards (HOW?)
Cons:
- Sometimes I get stuck in space
- Difficult to get at the beginning
- Need a mouse to play
- Dead last in the leaderboards
I do have one piece of minor feedback -- I ran into a small issue where I had some minor gimbal locking on the player controller. I think you may have been doing Vector3 player rotation instead of Quaternion rotation. This usually doesn't matter much but it can cause some minor inconveniences in games with multidirectional gravity. Honestly not a very big deal at all though :)
Excellent game!
Also, where can I listen to more "space jazz" :)
Nah we did use quaternions, but we didn't have time to use them amazingly effectively .The issues come from the first person character only actually having 4 degrees of freedom (Move on 3 axis, while you can look up and down, you can only really rotate on 1 axis), which is (mostly) intuitive but it's navigating a "world" that demands 6 degrees. In this situation, throttling of rotation is a given, but unfortunately we didn't have time to make the throttling that sophisticated/invisible despite having some theories on how to do it. Would be fun to develop further though.
The space jazz is currently a Comet Cowboy exclusive.
I "recently" started uploading music to this channel:
https://www.youtube.com/@diaryofanamateurpianist9656
But the backlog is pretty immense haha, you'll probably have to sit through some regular jazz, electro-funk, modern classical and chip tune music before I get round to the Comet Cowboy OST
I struggled to hit the rocks a lot of the time. The very limited amount of grapples makes it tricky to get the hang of. All my attempts ended up flying off into space with none left. The game could use an introductory level without those restrictions to get used to flying around.
I also encountered that gimbal lock issue mentioned above a few times which was annoying. The gravity suddenly spinning you around was a bit disorientating.