Heart's Harvest by AidanBacon

[raw]
made by AidanBacon for Ludum Dare 52 (JAM)

Take care of your residents!

Play as a caretaker in a hospice facility - grow food, cook meals, and listen to the residents. Hear their stories and make their last days as comfortable as possible. Little story-driven bittersweet game.Screenshot 2023-01-09 124203.png

Ratings

Given 3🗳️ 2🗨️

Feedback

Igor Minenko
09. Jan 2023 · 21:47 UTC
Amazing character design, but not something new in development, anyway good job!
oxxar
09. Jan 2023 · 22:41 UTC
Got stuck in the menu/inventory screen :P UI elements are hard to work with!
LDJam user 315574
10. Jan 2023 · 01:47 UTC
I also had issues with the menus getting stuck up when I was trying to figure out how to select the seeds.
TheGhostofTommy
10. Jan 2023 · 03:24 UTC
You've managed to put together a lot in such a good time, great game. I enjoyed the gameplay but I feel like the controls let you down a bit.
Vidu
10. Jan 2023 · 05:36 UTC
So much work for a short amount of time ! Congrats ✨
SvenErik
10. Jan 2023 · 06:09 UTC
Cute game with lovely vibes!
LordMiji
10. Jan 2023 · 07:23 UTC
Love the music, so chill - it instantly put me in the havest moon mood. Also, love the night transition, it cuts the story well. overall good work
LottaUnicorns
10. Jan 2023 · 08:02 UTC
Very cute! I had some trouble getting the kichen to work on the second day, but I loved hearing the residents stories. I did look for those crackers but couldn't find them, if they're not in the game yet could be fun to add!
Matank
10. Jan 2023 · 08:02 UTC
Really great game, very cool you managed to put it together in this jam!
What I liked:
* Characters and mood are great. I enjoyed the small conversations and spending the time with the characters.
* Very cozy feeling - I felt like I really got to know this space by the end of the game
* Cool concept with you trying to please the residents
* Beautiful art and music!
What I didn't like:
* A few bugs and the interface wasn't very intuitive. For example, I still have no idea how to change the square that is "selected" from your inventory boxes at the bottom of the screen (I always had the left one be the "selected one" and moved things around to make the one I wanted to use the left most one which was really awkward). I also kept accidentally cooking/cutting stuff I didn't want to and there was one specific case where I got stuck because I couldn't pick up something that finished cooking and I had to restart the game.
* It took me a while to figure out what the "objective" is, as I kept just feeding them the same fries every day. However after I restarted I got much more into just "role playing" and trying to please the characters and then it clicked for me.

Anyway, really enjoyed my time with this game, thank you for making it!
DurkaGames
10. Jan 2023 · 13:59 UTC
It reminds us of "To The Moon". Chill music, cozy atmosphere, nice artwork. Well done.
Routard
10. Jan 2023 · 15:50 UTC
Chill vibes and feeling good, having the time to do whatever you want, it feels nice ! GGs
algo_baker
10. Jan 2023 · 21:00 UTC
What I liked:
Game idea is really cute. I like the art and how ambitious it is- the map is pretty big and the detail on the house is lovely. Incredible how you build something so ambitious in just a weekend.

Suggestions:
I wasn't able to progress that far because I found the interface was quite unintuitive. I wasn't able to chop the potatoes by following the instruction to click again after placing them. It took me quite a long time to work out how to plant seeds because of how the whole active item slot works.
Ry-for
11. Jan 2023 · 04:11 UTC
I charged $100 for a stir fry with only potatoes :sunglasses: :thumbsup:

As others have said, I love the cozy + cute feel of the game. It took a minute to get the hang of the ui, but once I did there were so many interesting mechanics to play with. Really great stuff overall!
beardywombat
11. Jan 2023 · 09:03 UTC
A nice little gaming experience, however I got stuck trying to cut the potatoes. I eventually just feed them raw potatoes, they were surprisingly happy about it :)
Nathan Varughese
11. Jan 2023 · 10:15 UTC
Nice graphics, music and mood. Got stuck early on and not very easy to use UI
AdamWatters
11. Jan 2023 · 12:54 UTC
Game idea is nice. As others have mentioned, this game's weak point is it's User Interface. The rest of the game is solid but I found myself enjoying it less than I would have because of the awkward to use UI. Considering the short development time, there's a LOT here, so well done on that. Overall it's a nice game. Good job.
Marryvss
11. Jan 2023 · 21:21 UTC
Like the idea of game and grpahics too! Unfortunatelly after I open the book in right side of inventory isn't close it so game was unplayable. But i like to cencept and I was enjoying this game ^^
mynvs
11. Jan 2023 · 21:30 UTC
Super cute! I loved the style of the "Good Night" screen. It was interesting how I could walk into the water around the map haha. One thing that was slightly confusing, but reasonable, was how I couldn't click on items in my hotbar to hold them.
mynvs
11. Jan 2023 · 21:30 UTC
Oh also, I seemingly can't rate the game?
vrerabek
11. Jan 2023 · 21:35 UTC
Very cute game. Controls are very confusing for me even with the tutorials popping up (kudos for that).
JamesBoink
12. Jan 2023 · 15:01 UTC
Pity you opted out of rating, i would really like to give you some good points. Was really enjoyable and chill.
DzejPi
12. Jan 2023 · 17:48 UTC
Very interesting idea! As people above mentioned, controls weren't super straightforward at the beginning, but I got used to them quickly. I really enjoyed listening stories and thoughts of residents! Growing is pretty fun, however, cooking became kind of a chore after a while. Why can't I rate this beautiful game, by the way? :thinking:
kikiriki367
13. Jan 2023 · 04:51 UTC
Its a sweet game and a good base for a game to be similar to Spiritfarer. A mix of Stardew Valley and an emotional story, but sadly the game is a bit overscoped for the jam... But still a nice entry i hope youll continue working on! :))