The Harvest Inspector by John Gabriel
"Good morning, Inspector. At 2300 hours last night, cargo vessel LD-52 arrived in orbit of Mudul IV. We believe that one of the consignments has been poisoned."
A fragile peace has mere minutes to live. It falls to you to uncover the truth: which consignment was poisoned, who is responsible, and who are they targeting?

Ratings
| Overall | 51th | 3.921⭐ | 21🧑⚖️ |
| Fun | 140th | 3.474⭐ | 21🧑⚖️ |
| Innovation | 55th | 3.789⭐ | 21🧑⚖️ |
| Theme | 173th | 3.658⭐ | 21🧑⚖️ |
| Graphics | 61th | 4.079⭐ | 21🧑⚖️ |
| Audio | 9th | 4.211⭐ | 21🧑⚖️ |
| Mood | 10th | 4.263⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 22🗨️ |
My first step was to pull out Flameshot (A [screenshot tool](https://flameshot.org/)), screenshot everything, pin it on my screen together, then end the game and add the result to my collection of data.
Once that was done I drew a bunch of lines, testing different approaches, and eventually figured out what I needed to do.

With my approach in mind I then started a new game, screenshot-pinned all of the data on the screen again, and with that I was able to solve the mystery, with a minute or so to spare.

### TLDR:
Instead of figuring out the game's mystery I (personally at least) had to first figure out the game, and then its mystery.
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Overall this was a great compo game, I was pleasantly surprised by the 3d models, and everything was polished well.
I don't hold a grudge for the potentially unintended experience, I got double the content from it lol
I agree with @lone-wolf, I think it would be easier to understand what is going on if the informations were all in one screen and if maybe we could draw some arrows or circles correlating the informations given.