Harvest Roll by NekuSoul

[raw]
made by NekuSoul for Ludum Dare 52 (JAM)

Harvest Roll: A Dice-Seed Request Fulfillment Game 🎲🌱

Screenshot 2023-01-09 183755.png

Ratings

Overall 583th 3.225⭐ 22🧑‍⚖️
Fun 403th 3.375⭐ 22🧑‍⚖️
Innovation 147th 3.725⭐ 22🧑‍⚖️
Theme 104th 4.2⭐ 22🧑‍⚖️
Graphics 688th 2.69⭐ 23🧑‍⚖️
Humor 603th 2.342⭐ 21🧑‍⚖️
Mood 687th 2.925⭐ 22🧑‍⚖️
Given 54🗳️ 15🗨️

Feedback

Patsui
09. Jan 2023 · 21:43 UTC
Interesting gameplay take on the theme! Next time you could put more time into tutorials to help people get into the game. Nice work!
Adam Burt
09. Jan 2023 · 21:44 UTC
I liked the idea of this a lot - but I found it a bit buggy to play. I got a dice stuck under my cursor which I couldn't use anywhere! Also, I went through a lot of dice but never saw a single one with a number above 3. Which is a shame because the missions I had needed dice of >3 and >4. A good effort, which I enjoyed playing. The art is charming but could probably use just a bit more clarity about what things are where.
takhomasac
09. Jan 2023 · 21:54 UTC
interesting concept! could use some music. a little confusing at first, but i played quite a few rounds. overall a cool entry.
jan5366x
10. Jan 2023 · 18:45 UTC
The pay bills thing was a little confusing at first, but overall nice work.
Ra_sio
11. Jan 2023 · 04:04 UTC
I like this idea rolling dice and growing plants, but the graphics are disappointing
I'm enjoy this game, good job!
Iskra
13. Jan 2023 · 16:42 UTC
I like your game. Although the graphics are very simple it has its own charm ^^
iCalm
15. Jan 2023 · 19:48 UTC
I agree with the charm :smile:
The interaction with the dice could be improved to make playing more enjoyable.
Neat idea to literally inject dice into the theme.
Simone
15. Jan 2023 · 20:44 UTC
Simple but addicting =) very nice!
benskca
19. Jan 2023 · 20:47 UTC
Very cool idea, I think an in game tutorial would go a long way just so you can highlight different buttons and give a bit more direction. Having to balance what dice you keep, discard and plant is a great mechanic which made for some tough decisions.
ghostbomb
22. Jan 2023 · 07:54 UTC
Very cool and unique game! I think the orders come in a bit too slow though. I never really felt that pressured. You can produce enough dice each turn where even if you lose a lot of them you can always have a huge variety of dice on hand to fill any order after a while. A bit more UI feedback would also go a long way.
ginathepotato
23. Jan 2023 · 06:43 UTC
I enjoyed the game overall, but around the 32nd turn the orders stopped appearing, and on the 35th a ridiculously sized bill popped up. I clicked to pay because nothing else was happening and it ended the game. The graphics are cute and I think it suits the vibe.
![Harvest Roll SS.jpg](///raw/037/c4/z/56bc2.jpg)
Wendy222
23. Jan 2023 · 07:02 UTC
I like it!
![Screenshot_20230123_120133.png](///raw/568/84/z/56bc5.png)
koboldskeep
23. Jan 2023 · 16:02 UTC
Interesting mechanics. An explanation of the space in between the bag and the field would help (I think everything in there is discarded?) Could benefit greatly from a little audio.