Evergreen 2 by JustMars
In Evergreen 2 you need to survive the harsh conditions set out by mother nature. Working against you is a dynamic day and season system bringing in difficult weather conditions and pitch-black darkness. Explore the remote valley, harvest and hunt, but do not get distracted by the nature as hunger is always knocking at the door.

Passage of time is simulated. Leaves fall, food rots, water freezes and seasons change.

Created by: - @JustMars on programming and UI - @eleeve on programming and 3d models - @Jokku with 3d models, shaders and lighting - @RAFFE with sprite work and textures - @HappyTomato with the moody music
| Link | https://justmars.itch.io/evergreen-2 |
| Link | https://justmars.itch.io/evergreen-2 |
| Original URL | https://ldjam.com/events/ludum-dare/52/evergreen-2 |
Ratings
| Overall | 363th | 3.556⭐ | 20🧑⚖️ |
| Fun | 450th | 3.306⭐ | 20🧑⚖️ |
| Innovation | 259th | 3.528⭐ | 20🧑⚖️ |
| Theme | 432th | 3.667⭐ | 20🧑⚖️ |
| Graphics | 215th | 4.028⭐ | 20🧑⚖️ |
| Audio | 179th | 3.667⭐ | 20🧑⚖️ |
| Humor | 552th | 2.5⭐ | 20🧑⚖️ |
| Mood | 104th | 4⭐ | 20🧑⚖️ |
| Given | 30🗳️ | 9🗨️ |
Hope you can give our game a try now :D
A few other things I noticed:
* Some trees were placed at the bottom of a lake.
* When I picked up the knife (while holding the bow), it didn't equip. When I tried to drop it, it fell through the floor :(
* The arrows seemed to shoot a little right of the cursor.
* The pixelation was a cool, nostalgic effect, but the intensity of it made the game overall a little hard to read. Like, things not too far away from me were just a single pixel (or not visible at all), so I felt like I was "squinting" the whole time.
But seriously, this was still inspiring to play! I want to see more! Congratulations to the whole team!
Gold.

really great job with the lighting, amazing atmosphere
Unfortunately, there's just not much to do in this world (yet), but I could very well imagine it being filled with mystery and secrets and more interactions, the wonderfully atmospheric foundation is certainly there!
The change of season was a super nice touch, I tried walking on ice and was pleasantly surprised that you even implemented some sliding, super cool :)
Not sure if I got all aspects of the game, though. For example: does the knife has a purpose? Is there a reason why apple and deer are displayed at the top of the screen? More inetractions with the world would have been nice. But there is only so much you can do in two-three days. Also, diagonal movement also felt weird.
The knife near the cabin serves no gameplay purpose, we had plans for it at one point when we made the model, but ran out of time so we just threw it in as decoration. The apple and deer icons represent resources that spawn in the world, but yeah they are a bit unclear.