What must be done by Diego Teran

[raw]
made by Diego Teran for Ludum Dare 52 (JAM)

Knowing what must be done, you venture into the dungeon to start harvesting organs. Who knows where this path will lead...

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GOAL:

Go through the dungeon, killing the monsters and harvesting their organs in order to do what must be done in the research screen. Along the way you will need to upgrade your stats and weapons in order to get the needed materials.

CONTROLS:

WASD - Movement

Mouse - Aim

Left Mouse - Attack

Shift - Dash

X - Hide/Show stats during Dungeon


Game Tips:

  • There are two types of upgrades, temporary upgrades you pickup during the dungeon, and permanent upgrades you get in the research screen. The temp upgrades will only stick around during your dungeon run but the research upgrades will be with you forever.

  • There are two upgrade menus in the research screen! Be sure to click "Swap to stats" or "Swap to weapon"

  • The first level of a weapon upgrade unlocks that weapon, but each subsequent level increases the damage


Note:

Embedding HTML5 games for ldjam is still broken for Godot games, check out the working link on our itch page: https://drgvdg.itch.io/what-must-be-done

Ratings

Overall 317th 3.613⭐ 33🧑‍⚖️
Fun 195th 3.726⭐ 33🧑‍⚖️
Innovation 673th 2.81⭐ 31🧑‍⚖️
Theme 670th 3.167⭐ 32🧑‍⚖️
Graphics 520th 3.355⭐ 33🧑‍⚖️
Audio 336th 3.259⭐ 31🧑‍⚖️
Mood 568th 3.154⭐ 15🧑‍⚖️
Given 29🗳️ 51🗨️

Feedback

togo sepultraut
09. Jan 2023 · 22:02 UTC
cute game!
the shooting speed can feel a bit dragged but it's overall fun
Undev Games
09. Jan 2023 · 22:04 UTC
I love games like this! I liked the variation of enemies and upgrades.

Great game!
profhatchet
09. Jan 2023 · 22:07 UTC
It works well. Not really my sort of game though. Some nice characters! Quite the mix.
BorderDestroyer
09. Jan 2023 · 22:41 UTC
This was a lot of fun to play! I feel if you were to expand upon this and add in more enemies and upgrades it would be a very fun game to play for long periods of time! Great work!
JudJudson
09. Jan 2023 · 23:56 UTC
Really fun! I liked being crazy overpowered haha. Much prefer over the top to getting a bunch of 1-5% increases and feeling no impacts.
ThePelranthean
10. Jan 2023 · 00:40 UTC
Having done what must be done, I look at the path I traveled. Was it worth the cost?

Yes.

The cost was worth it. And having paid the cost, though somewhat ashamed (of how many times I died) I find myself satisfied. :slight_smile:

Good job! This is an enjoyable game.

Adding a few obstacles to the map would have been a fun addition, possibly making each level of the dungeon even more different. But as it was, you used the enemies you had effectively to increase difficulty over time and keep the game interesting.
moonlightbomber
10. Jan 2023 · 03:07 UTC
This game is too addicting that I gave it a 5.
secrt101
10. Jan 2023 · 05:49 UTC
I liked it! I enjoyed being able to pick buffs each round. It added to replayability. Art was also cute
KlinsmannHengles
10. Jan 2023 · 08:15 UTC
It's a good game. It's fun and i like the combat and the graphics. Some enemies animations are really well done. Nice work.
Rincs
10. Jan 2023 · 08:24 UTC
Cute ending, menu definitely needs some work (as you already know) but overall a fun time, and hope you expand on this idea~
digitaldude555
10. Jan 2023 · 21:44 UTC
Nice game, like the graphics and sounds, the theme was a bit loosely implemented here. It's a tough genre to tackle in only 3 days so it lacks a bit of depth, but I enjoy the progression of making your guy more powerful.
Flaterectomy
10. Jan 2023 · 22:15 UTC
I ended up playing this for much longer than I expected! A very cute action shooter, nice use of rogue-lite upgrades. Getting the auto-fire upgrade and stacking damage and speed was a ton of fun!

The art is clear and cute, though impact effects would've added a lot of *game feel* that is currently missing. I also noticed that my max health (empty heart icons when you're lower health) wasn't displayed after getting hurt, so I was never sure whether I really needed to heal.

Music worked out well for this game, set the mood very nicely. Great job!
Lydia
11. Jan 2023 · 04:50 UTC
Loved the main game loop! The Slime Gun was super fun to use, especially combined with some of the temp upgrades (specifically Death by 1000 cuts). Was kinda caught off guard by the ending, especially with the general premise of the game. Great game!
LDJam user 120290
11. Jan 2023 · 05:02 UTC
Not do the research, but complete the dungeon, nice RNG game.
Random Weapon is really a useful stuff, I like it.
Music is also great, simple and neat.
LDJam user 251967
11. Jan 2023 · 15:33 UTC
Great game!
floata3
11. Jan 2023 · 18:55 UTC
VERY NICE GAME
Paulsams
12. Jan 2023 · 00:53 UTC
So... I'll say right away: random is such crap! And the meta progression in your game is also not clear why it is needed at all. After all, it turns out that at the beginning you just feel weak, and with pumping you make your gameplay sadder and sadder.

I would advise you to diversify the gameplay itself instead, so that the abilities really change the gameplay, but you just plus the numbers or you shoot just faster, but the damage is less and you get about the same damage, because there are no stacks of effects and the like to collect different builds, for example.

If you take a ready-made formula of the game, then you need to come up with something of your own or understand its essence, and so it turns out mechanics that do not complement each other and it is not clear at all that it can be fun here. But in general, you are still well done. Good luck to you!
UkuleleFury
12. Jan 2023 · 01:15 UTC
@paulsams Your stream of consciousness here is a bit hard to follow.

Are you saying that games shouldn't include RNG? Seeing as the vast majority of games out there do include RNG, I'm not sure you have a very popular opinion. In particular, most bullet-hell style games need to use RNG in order to give you hope for clearing the next wave of enemies, and lucking out with a great upgrade. It's the critical hook!

And it sounds like you didn't actually play through very much of the game or you'd have seen that things like the machine-gun-spray-style upgrade, sniper-style upgrade, glass-cannon upgrade, and various alternate weapon unlocks have a big affect on changing the gameplay. The core element of a bullet-hell-style game is pacing and spacing, and this changes drastically with most of our upgrades.

But thanks for playing our game!
Paulsams
12. Jan 2023 · 02:42 UTC
@ukulelefury
Yes, I'm sorry that I didn't specify what kind of random: I meant the random direction and the spread of weapons. That's why this mechanics??? It doesn't do anything, but it's annoying that you have to get very close (although in bullet hell games you don't have to get close to the enemy, excluding special attack patterns, for example), because you want to see the whole attack pattern and have time to dodge.

You see... Increasing the numbers and decreasing the others did not affect the gameplay in any way globally. With a machine gun, as I walked away, so I walk. It's even more so with a sniper. The glass cannon made me walk away again, so that I could dodge bullets more easily. And the question is, do these abilities change my game loop? No way: it's more profitable for me to walk far away, and it remains profitable. Only here the spread can infuriate that the last opponents will have to come close.

You have just tried to bullet hell so that the abilities themselves change the gameplay - but this will never work for him (well, I mean such banal abilities, which just twist the default numbers), because in this genre, only other weapons and enemy firing patterns can change the player's gameplay globally, for example. And lo and behold: you have a sword! But you break it to pieces, since it can be made long-range and turned into the same gameplay as with other weapons.

And yes... You don't have a bullet hell at all). There are sooooo few bullets, there is a lot of time, it's just very easy to dodge even with the ability to slow down, so also player hitbox is huge, so there is no question of any "Graze" either. So also the arena is huge for this.

And in no case am I trying to offend you or anything else). I'm just saying things that I noticed and trying to speak with dry facts so that you think about it).
DGo
12. Jan 2023 · 03:49 UTC
@paulsams your issue with the bullet spread is definitely valid, that mechanic went through a few iterations but we were never too happy with it. It was intended to balance out the positive of increased damage, but without too many upgrades to bring it back to a normal level, it just ended up being frustrating most of the time.

Balancing for so many different upgrades was hard, especially as our scope got a bit out of hand and could only have a serious balancing session on the last night of jam. Overall though, we decided to balance on the easier side as we'd rather people finish the game and think it too easy than quit out of frustration.

That all said, thanks for your feedback! We learned a lot from how this game turned out and hopefully we'll be able to strike a better balance next time 🙂
LDJam user 246128
12. Jan 2023 · 20:36 UTC
That was fun to play around! Stacking some buffs along with bonuses created some really quirky mechanics, like with several scopes and some other buff (I forgot how it's called) you can just shoot in any direction and be sure it'll kill something outside the screen.

The "you can only dash" buff is hilarious :laughing:

Overall had a great time.

My only nitpick is that unstylized godot buttons could've been, well, textured, but it's only me, because I saw them so many times :slight_smile:
rosypenguin
13. Jan 2023 · 05:58 UTC
Addicting gameplay loop, I had to keep playing to do what must be done. I actually didn't realize the Do What Must Be Done button has a cost associated with it and ended up using my resources to upgrade everything to Lv 9 and had a blast destroying everything! Slime gun + death by 1000 cuts was SOOOO satisfying! And omg Frankie 🥹
robobarbie
23. Jan 2023 · 00:22 UTC
clever bullet hell game. i liked the humor in the shop and the little creature designs. nice job!!