Grow by fullmontis
***IMPORTANT****: You shold quickly glance at the tutorial image I made up here. Explains how to play the game quickly. ****
### CHECK OUT THE POST JAM VERSION! IT HAS SOUND AND LOTS OF IMPROVEMENTS ###
You are a monster. Generate your children, let them grow and then eat them to get nutriment from them before they do the same with you. Try and survive for as long as you can!
How to play:
The number at the top of the screen is your health. Do not let it drop to zero or you will die. Use your underground legs to suck the life out of your children.
Controls:
You play this game only with the mouse (except space for restarting the game).
Click the top of the screen to generate a larva.
Click the middle of the screen to shoot your leg out and impale any larvae.
Click on the bottom of the screen to knock on the floor, scattering the larvas on the surface.
Let me know what you like and what you don't like, it is really important to me! Hope you have some fun.
Andrea
### CHECK OUT THE POST JAM VERSION! IT HAS SOUND AND LOTS OF IMPROVEMENTS ###
You are a monster. Generate your children, let them grow and then eat them to get nutriment from them before they do the same with you. Try and survive for as long as you can!
How to play:
The number at the top of the screen is your health. Do not let it drop to zero or you will die. Use your underground legs to suck the life out of your children.
Controls:
You play this game only with the mouse (except space for restarting the game).
Click the top of the screen to generate a larva.
Click the middle of the screen to shoot your leg out and impale any larvae.
Click on the bottom of the screen to knock on the floor, scattering the larvas on the surface.
Let me know what you like and what you don't like, it is really important to me! Hope you have some fun.
Andrea
| Web (Jam) | https://dl.dropboxusercontent.com/u/117427134/LD33/LD33%20Jam/LD33.html |
| PostJam Version (itch.io) | http://fullmontis.itch.io/grow |
| Tutorial Image | http://ludumdare.com/compo/wp-content/compo2//479518/21736-shot1-1440494496.png-eq-900-500.jpg |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=21736 |
Ratings
| Coolness | 61% | 3 |
| Overall(Jam) | 2.88 | 820 |
| Fun(Jam) | 2.20 | 1051 |
| Graphics(Jam) | 3.71 | 363 |
| Innovation(Jam) | 3.38 | 251 |
| Mood(Jam) | 3.28 | 416 |
| Theme(Jam) | 3.59 | 418 |
This game is just begging for an eerie soundtrack! Cool art!
I was able to get to the point where my health was constantly going up - spawn 4 larva, kill them with the leg as soon as each of them transforms to the final state. I never really used the scare thing.
However the graphics are awesome and it's actually a very pleasing act of impaling my own children with a huge stick. I don't know why but it is very fun just because of this. I love how the graphics have a very fucked up feeling to them, especially the ground.
If this were given more balancing and perhaps a bit more gameplay ideas that tie into the evolution process (perhaps making pupa somehow create fruit in some weird fucked up process). This would make you have to utilize the pupas in some way so you don't just spear them instantly (thus giving the scare feature some actual use). However, as it is, it's still a very solid game and one of my favorites so far.
soundtrack would be nice.
May be a bigger screen ?
May be if the cursor become a pointer when you are hover an interactive area it would be more intuitive ?
Anyway cool jam entry !
Hard game though.
Cool art!
The feel of the game was evocatively weird and gross. I felt pretty monstrous, like a vile, abusive parent or something. And what beautiful, nightmarish artwork!
Good stuff.
I liked the idea that it costs you something to grow them, but you have to wait for them to start getting bigger before consuming them. It gets pretty frantic at the end since you are losing health constantly and yet need to wait before you can gain it.
Nice job!
- pretty interesting idea
- graphics and mood
The nay:
- it needs some sort of performance indicator; I don't know, cycles survived, children killed, anything that would work as some sort of hi-score metric or goal
- also, maybe start with slow health decrease, so that later it gradually becomes faster making things more difficult?
- game could indicate which area your mouse is in (i.e. scare-area, leg-area or grow-area)
- no audio
- space for restarting in otherwise entirely mouse-controlled game
Also, if you wanted to expand upon the idea, I suggest adding some sort of menu, along with ingame tutorial. I, at least, find it worth expanding upon.
The controls are weird and unclear.
Nice work anyway! :)
i like the gameplay and idea a lot. the whole thing fits the theme really well and your art really sets the mood quite well.
that said, there are some things holding it back.
i think the amount of points/life you get from each larva at each stage could use some balance. as it is, it's very hard to survive for very long.
i think you need to give more feedback on how you're doing in the game, i guess. some sound effects might be all that is needed. this might not be needed after balancing (and balancing might not be needed if you fix this).
i suspect, but can't make it long enough to confirm, that if you *were* to be able to sustain a game indefinitely, it might get tedious. i imagine there are ways you could vary the gameplay up (different larvae or methods of killing them or something), but don't know how well that would actually work.
p.s. the itch.io page for the post jam version is a 404 right now.
post-jam link seems to be down though
All in all, maybe not best, but really memorable entry!
Currently PostJam version is 404 for me.