Turbeets racing by Aune
To impress everyone at the Ludum Dare World Radish Fair of 2023, you decided to finally catch those 2 legged radishes that has been wandering around your turbeets fields. But the damn things are fast. Try to get to the finish line before them in 3 races !
Use turBEET field to accelerate your 1948 John Deere model B :tractor: controlled with :arrowleft: :arrowright: or (a and d)

Although these old things are robust the obstacles will slow it down!

Ratings
| Overall | 188th | 3.827⭐ | 28🧑⚖️ |
| Fun | 42th | 4.096⭐ | 28🧑⚖️ |
| Innovation | 424th | 3.26⭐ | 27🧑⚖️ |
| Theme | 538th | 3.48⭐ | 27🧑⚖️ |
| Graphics | 138th | 4.212⭐ | 28🧑⚖️ |
| Audio | 368th | 3.12⭐ | 27🧑⚖️ |
| Humor | 67th | 3.9⭐ | 27🧑⚖️ |
| Mood | 361th | 3.52⭐ | 27🧑⚖️ |
| Given | 16🗳️ | 31🗨️ |
Game was lagging like crazy on chrome tho, firefox or opera recommended.
Definitively I miss something I will check soon. (Sorry for the crash test)
We will add standalone version soon as backup.
Thnks for the info
A bit sad there isn't any SFX.
Well done :)
At first I thought you had to catch the radish which I feel would have better fit the theme?
The music was good but got repetitive after a while.
Apart from that the game was fun, good job!
Managed to beat all levels but the last one was a huge jump up in difficulty compared to the first two.
Some sound effects could make this feel even better, especially for crashing into things and getting boosted by fields.
I really would have appreciated a jump button. Some of the fences in the second level feel like there's no way around them, and watching the radish jump over them effortlessly made me hate him so much. (If this was deliberate, then very well done. :laughing: )
I initially thought that a race didn't fit the theme well, but upon reflection I can see that you have to _harvest_ turbeets from the other fields to get your turbo boost. If you continue to work on this, I recommend incorporating the number of turbeets you harvest into the score somehow. That might improve replayability, and it'd be more obviously tied to the theme.
I love the graphics, and I'm impressed by the AI for the two-legged radish, and how accurately it's able to weave its way through the obstacles (although now that I think about it, maybe it's just following a fixed path). In any case, this is a nice game, and there's definitely scope to make something even bigger and better out of it. Well done!