Hector the Apothecary by Daxic
Terrible plague is spreading in the village of Hazelwike, villagers either ran or are slowly withering away.
Fortunately, there is a hero! Hector, the Apothecary, who is just a step away from finding the cure! Help him harvest herbs, fend off enemies and save Hazelwike!
How to play: Equip your mighty hero Hector with items from shop and embark on adventure. Explore the forest, level up your character and dont forgot to collect all nescessary herbs to save the world!
Note: When you level up there are small buttons next to the stats, you need to click one of the buttons to add selected attribute and you can continue in playing the game
Controls: Mouse



| Link | https://daxic.itch.io/hector-the-apothecary |
| Original URL | https://ldjam.com/events/ludum-dare/52/hector-the-apothecary |
Ratings
| Overall | 51th | 4.115⭐ | 28🧑⚖️ |
| Fun | 108th | 3.904⭐ | 28🧑⚖️ |
| Innovation | 239th | 3.558⭐ | 28🧑⚖️ |
| Theme | 77th | 4.25⭐ | 28🧑⚖️ |
| Graphics | 25th | 4.556⭐ | 29🧑⚖️ |
| Humor | 342th | 3.06⭐ | 27🧑⚖️ |
| Mood | 94th | 4.038⭐ | 28🧑⚖️ |
| Given | 40🗳️ | 21🗨️ |
One question though; are my items supposed to be lost (other than herbs/gold) when I retreat? I found myself needing to buy the same sword again and again!
Amazing work and good luck in judging!
I think my only critique would be that the game is almost too easy. I was very easily able to get to the cure just by retreating instead of fighting/opening the mystery cubes. It would be cool if it was harder to get items or if there was some kind of incentive to stay out gathering longer.
I still played through 4 or 5 times because I wanted to see everything that was put into the game because it's so visually appealing/interesting. Overall, great job and great game!
Like @morgie said it was to easy, but still great for a game jam!
Game with a lot of potential :smiley:
The color palette is really nice, the art stunning, the music awesome and the Loop Hero inspiration suits well with the concept of going out and harvesting !
One of my favourite game in this jam so far !
We had like two and half people working just on the code and putting stuff together in Unity so all the interaction is written and we just used the Unity components to represent images and to help us with the UI management. But Unity has also option to do the visual scripting if you are not into coding, definitely give it a try.
EDIT: Thank you for your reply, :laughing: can't believe I missed that.
I don't know if this is a bug or I just dont see some button or what, but I got stuck after leveling up. I can't move anymore, retreat doesn't work.

But still it is very good submission, good job guys.
There are small green plus buttons next to the stats in LEVEL UP panel, so just click on one of the plus buttons and game will continue.
EDIT: Yeah, now it is even more fun, I was fighting most of the time :D
One thing I was confused about was the items, why don't you get to keep them throughout the run? I wish they had more impact on the game, like maybe the eye lets you see thorn cards, or the scythe lets you pick more than 5 cards, etc... just wish there was a bit more strategy there. I think out of all the games I've played, this one makes me feel the most like I want to experience development of the game which speaks a lot to its promise!
Art looks great, but I feel like it was lacking readability - everything is a bit too uniform, both in color and detail.
Encountered a bug in web version that would make the game unresponsive after winning a battle (tried on Firefox and Brave).
Nice job overall!