Body Harvest! by ForeverTrash

For Ludum Dare 52 the Harvest theme was chosen. I saw a lot of people talking about ideas they wanted to do. I saw soul harvesting and regular farm harvesting were the most popular options. I wanted to do something a little outside of the box. Not to mention, my last two Ludum Dare games were a little silly and childish, I wanted to go for a more ominous vibe this time.
In Body Harvest, you are a mad scientist. You have an urge to create a monster you can call your own. The villagers don't think you can do it and they call you crazy. Body parts are pretty difficult to come by these days so you have to harvest body parts from the dead in the local cemetery. Once you harvest all the body parts you need, you can create your, VERY. OWN. MONSTER. Cue thunder/lightning and flashing lights.
I did the art, programming, animations, and audio from scratch by myself. It was my first time doing pixel art so I bounced around between 16bit and 32bit a lot. Then towards the end of the compo I thought I was running out of time so some art is rushed in high res instead of pixel art ( like the trees and outside of the laboratory ). I wish I had more time to get the animations smooth, but they'll do.
The controls are very simple, and the game is pretty short in general. However this turned out to be one of my favorite Ludum Dare entries! I hope you enjoy playing it, as much as I enjoyed making it!
W: Move Up
A: Move Left
S: Move Down
D: Move Right
Enter: Interact
Things I didn't get around to:
• Better animations, directional animations for each type of movement.
• Flash for thunder/lightning in the loading sequence.
• Better art for outside, like trees.
• Hints/tips for interacting with things, although it's pretty self explanatory it would still be helpful.
• Rain animation for outside, so you just hear rain but don't see it.
• Audio effects for digging and sawing.
Still very glad with what I did in the amount of time I had! Now time to go sleep for 15 hours straight, then i'll come play everybody's games!
| Source | https://forevertrash.itch.io/bodyharvest |
| ITCH | https://forevertrash.itch.io/bodyharvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/body-harvest |
Ratings
| Overall | 290th | 3.019⭐ | 29🧑⚖️ |
| Fun | 332th | 2.296⭐ | 29🧑⚖️ |
| Innovation | 293th | 2.741⭐ | 29🧑⚖️ |
| Theme | 211th | 3.481⭐ | 29🧑⚖️ |
| Graphics | 231th | 3.204⭐ | 29🧑⚖️ |
| Audio | 91th | 3.558⭐ | 28🧑⚖️ |
| Humor | 160th | 2.741⭐ | 29🧑⚖️ |
| Mood | 58th | 3.833⭐ | 29🧑⚖️ |
| Given | 8🗳️ | 15🗨️ |
The movements of the player are kind of slow and the fact that only 1 direction is registred makes it even slower. The beginning of the game is well explained, and the backstory is pretty cool. But the end lacks clarity. What happens with that monster ? Is there something to do once it is spawned ? Going outside makes the monster disappear.
You made a very beautiful entry, congratulations !
By 1 direction I mean that you can't walk diagonally.
The monster kept saying something about being the boss, but it only had this line.
Thank you for the game !
Got to the last bag and took it to the table and hit enter but nothing happened there might be a bug there. The monster had no torso but head, arms, legs. There could be a logic bug.
Then there was a lightning flash and the monster was fully formed and in the room and nothing seemed to happen after that?
It could be more fun if there was a night watchman you have to avoid or can attack and harvest but triggers mob storyline ending?
Or rats that eat the corpses and you have to scare away/kill.
There's not much to say about the gameplay here but I feel like with enough practice (and time), you could create some very compelling experiences in the future. Well done!
Not too much to say about this one, but you should be proud of what you came out with in 2 days! Here's a clap for a job well done, I'll see you next jam! :clap: