Seed Gun by arowx
3D harvest them up.

Ratings
| Overall | 311th | 2.889⭐ | 29🧑⚖️ |
| Fun | 306th | 2.673⭐ | 28🧑⚖️ |
| Innovation | 220th | 3.13⭐ | 29🧑⚖️ |
| Theme | 150th | 3.741⭐ | 29🧑⚖️ |
| Graphics | 254th | 3.093⭐ | 29🧑⚖️ |
| Audio | 271th | 2.37⭐ | 29🧑⚖️ |
| Humor | 192th | 2.56⭐ | 27🧑⚖️ |
| Mood | 290th | 2.685⭐ | 29🧑⚖️ |
| Given | 34🗳️ | 33🗨️ |
UI work + feedback (highlights, bounces, etc. when something happens) would be nice additions.
Also, didn't really felt the pressure, maybe difficulty / speed could be increased?
Also like the multipurpose gun, one tool to plant, kill bugs and harvest is great!
Spraying the seed gun all over was satisfying, and the harvester did a good job of keeping track of all the trees I right-clicked. Bugs were nice too, They totally need a simple rigid-body ragdoll effect. Nice job:)
- Nice work on the bugs model.
- It lacks some music, I personnaly use Busca Ceoil wich is free, small and user-friendly (kinda)
- Adding sounds to the bugs could make them easier to spot in advance, currently players only randomly spot one while moving but kinda move helplessly.
- difficulty is well ballanced as it is.
- Adding round with objectives to reach and upgrade on the guns will make it a even more fun.
Good take for a compo ! Well done!
Besides, you can do backflips with the camera XD
10/10 would breed locusts again
I like:
- The way the ants viscously attack plants until they are completely gone
- Gameplay is overall engaging
- The game idea has lots of potential (lots of room for expansion to full game)
Wishes/Critiques:
Note: Obviously this being a jam game, I don't expect any of these, just feedback. :smiley:
- It were more obvious where ants were coming from or when they were coming / some easier time viewing the whole map
- The ant sound didn't loop in the menu
- More feedback for literally every action (harvesting, which plants are queued for harvesting, killing ants, etc.)
- New ant sound :smiling_imp:
- Some of the ground tiles in the middle of the map are too light to tell how far apart they are
- Music/more Sfx (would add much to the game feel overall)
- A reason to continue playing (highscore system? (Unity has a very easy and quick way to add this using PlayerPrefs))
- New weapons (wave system maybe?)
Anyways, I hope I'm not being overly critical, after all, it was made in 48 hours or less, but thanks for the game!
Congratulations for the game!
Check out my game: https://ldjam.com/events/ludum-dare/52/space-harvest
The game just needs more feedbacks: when you hit enemies, when your crops grow, when there are ants nearby etc.
And more instructions such as how much cash you need to make and that there are very distinct tiles to plant on and otherwise you will just waste money.
At some moment the ants were eating my plants, but I couldn't see them, like they were under the ground.