UFO and Harvest by DmitryGalias

https://youtu.be/bMmSS4W0H7I
You play as UFO in a far galaxy, the goal is to reach your love on the opposite side of the solar system.
How to play:
There is a whole solar system between you and your love. So, first you need to upgrade your UFO vehicle to fly farther distances. Fly to the nearest planet and harvest with the UFO Light Beam. On flag planets, you can trade Harvest for alien coins and heal yourself, refill your tank, or upgrade your UFO. When you die, you lose all your coins and Harvest, but the current upgrade stays with you.
CONTROLS:
-F to Fullscreen
-R to restart
-A to move counter clockwise
-D to move clockwise
-W to jump into space / close shop
-S to open shop(only on the moons with the flags)
-Space to activate the light beam and grab the nearest harvest
-MMB move the camera
-RMB move the camera back to the UFO
-Scroll wheel zoom
CHANGELOG:
-fixed restart bug
-сhanged the cost of all upgrades
-added navigation arrow
-changed the spawn time of all harves
| Link | https://dmitrygalias.itch.io/ufo-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/ufo-and-harvest |
Ratings
| Overall | 628th | 3.15⭐ | 22🧑⚖️ |
| Fun | 752th | 2.525⭐ | 22🧑⚖️ |
| Innovation | 122th | 3.775⭐ | 22🧑⚖️ |
| Theme | 415th | 3.7⭐ | 22🧑⚖️ |
| Graphics | 183th | 4.1⭐ | 22🧑⚖️ |
| Humor | 640th | 2.125⭐ | 18🧑⚖️ |
| Mood | 664th | 2.972⭐ | 20🧑⚖️ |
| Given | 16🗳️ | 15🗨️ |
Was there a very specific path you constructed to follow? For example, there is a small planet with only trees right by the start. Getting there and harvesting all the trees (5) left me with just enough fuel to get back to where I started, to purchase more fuel (which cost 5) -- so that's an endless cycle. Trying to get further out than that, I don't seem to have enough fuel to travel or harvest very many resources. And there really isn't another store nearby enough to hop to for upgrades. Or so it seems.
If I missed an obvious alternative, please let me know. I really want to explore this game more, because it's so pretty.
Despite this, The artwork was lovely and the animations were great. Overall it felt well polished!
There are many possible ways to reach your love. The planets with a lot of harvest have better defenses. :)
And yes, the amount of fuel is the limiting factor, you need to upgrade your UFO to increase the maximum amount of fuel.
The UFO mouvement is really cool and the map is large its really cool.
It is a little silent maybe, could use with some game sound and music. Also maybe a little legend to explain the various symbols and how they work.
Very cool game, I will play again when I have the next break from work XD
Unfortunately, I didn't nave enough time for sound and music at the end, so I decided to skip this part. And btw there is no sound in outer space :)
Ok, I'll try to add some legend to explain how the UFO works.
I think it could be good with a few adjustments
Ok, I'll change some of the parameters of the UFO.
What I liked:
* I thought the art was really good - I liked the starfield effect, and the way the planets/ships looked
* The premise was cute - the UFO looking for its true love.
* While the gameplay mechanic still needs a lot of tuning (see my issues below), I think it is pretty unique and innovative and shows a lot of promise. It was really fun zooming through the planets and plotting my route towards my love.
What I didn't like:
* The upgrade ship mechanic was nice but it didn't encourage you to take any risks. My gameplay was split into two phases - in the first phase I played it super safe and just upgraded my ship. On the second phase, once I was upgraded enough, I started moving towards my love. Would be nice if the gameplay somehow forced you to upgrade while moving to different planets far away from your initial home base.
* Also, while there are a few planets that can serve as home bases, they were very hard to find and they were not generally on the way to the love. It could be a nice strategy to try to plot a route that goes through a few home bases so I could refuel on the way. Maybe if there was a way to leisurely examine the map and set waypoints? As the game is now, I eventually solved it by running directly towards the love without using any refuels on the way.
Anyway, really cool entry!
The game was just a little difficult, but once I got the hang of it, it was alright. Initially it wasn't clear what the the relationship between the collected resoources (green) and the coins (orange) and the cost of the upgrades were (I somehow related the pumpkins to the orange hud icons).
I think the only thing I didn't like was the fuel mechanic. It seemed somewhat unfair at times, especially considering that vertically ascending doesn't cost fuel, but slight lateral movements on the planet cost loads.
"I eventually solved it by running directly towards the love without using any refuels on the way." it's the perfect strategy =)
Yep, the fuel mechanic can feel a little unfair, but without it, the game becomes too easy.
lacks sound to be a fantastic game, but hey! it's a jam game, and you were alone, and it is honestly great as it is, so great job!
You can explore the solar system by yourself, moving from one planet to another, you can even land on the Sun and stay alive =)
I really like the jumping between different planetoids but feel like the jumping is the thing that should use the fuel. Then you need to plan your route better.
The background moving and rotating is giving me slight motion sickness (be nice if there was an option to turn that off)
Nice entry!
Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/a12mtQSnQ2o?t=3397
Really nice graphics! Nice work!