Super Hex Harvest by amkingTRP

[raw]
made by amkingTRP for Ludum Dare 52 (JAM)

Help Esme the Witch harvest all the plants she needs for her potions.

​Super Hex Harvest is an old school collect-em-up inspired by the likes of Repton, Bonecruncher and Mr Wiz on the 8-bit Acorn computers.

-- Controls:

WASD / Arrows / Control pad (apparently)

Escape to auto-fail a level (unfortunately clashes with quitting full screen on html5)

On the title screen, press space to get to the level select (I should have put some text saying "Press Space")

--

Created in Godot 3.5 (my first project in it)

Graphics in Aseprite

Have opted out of Audio:

  • Sound effects from freesound.org

  • Music algorithmically generated by the amazing AutoTracker (https://www.vitling.xyz/toys/autotracker) and recorded from the page using Bandicam

  • Sounds edited using Audacity


Wasn't able to get the embedded HTML version working on this site, but it does work on Itch.io (linked below).


Screenshot: shh-scrn2.png

Ratings

Overall 169th 3.855⭐ 33🧑‍⚖️
Fun 86th 3.952⭐ 33🧑‍⚖️
Innovation 440th 3.233⭐ 32🧑‍⚖️
Theme 410th 3.71⭐ 33🧑‍⚖️
Graphics 343th 3.774⭐ 33🧑‍⚖️
Humor 551th 2.518⭐ 30🧑‍⚖️
Mood 274th 3.661⭐ 30🧑‍⚖️
Given 27🗳️ 45🗨️

Feedback

zubspace
09. Jan 2023 · 17:19 UTC
Wonderful, polished game giving me gameboy vibes! The sprites and animations are awesome. And the puzzles are really great. Really nice mechanics which you combined in interesting ways.

Plus I like the chiptune music and sound effects. Played it on a controller, worked like a charm.

Good job!
Sean Spiggle
09. Jan 2023 · 18:02 UTC
very enjoyable game, the music was incredible!
IanLux
09. Jan 2023 · 20:28 UTC
solid game!
there is a lot of levels as well, reminds me of baba is you but in a gameboy style
pretty and fun!
jackypark9852
09. Jan 2023 · 20:31 UTC
I love the aesthetics! the puzzles were engaging. The furry monster reminds me of Venonat hahahaha
rrsmtz
09. Jan 2023 · 20:39 UTC
Good puzzle design. Last level was challenging but worth it!
HypernoodleJon
10. Jan 2023 · 08:41 UTC
Great puzzle design and wonderful pixel art! really had a lot of fun figuring out each screen.
Kaptajnen
10. Jan 2023 · 11:07 UTC
Great puzzle design teaching the player new mechanics incrementally.
Shrimp_stas
10. Jan 2023 · 11:08 UTC
Wow.I love this aesthetic
SgtWeirdo
10. Jan 2023 · 11:10 UTC
Fun puzzles! enjoyed the playthrough, nice stylized choice of art too!
Cambryx
10. Jan 2023 · 11:13 UTC
Amazing little game! I am really impressed with how many interesting game mechanics and puzzle elements you added and how they combine together to create fun challenges!
I also like the simple pixelart graphics and the music. Overall great job!.

You could add a way to reset the game.
I got stuck in this level and didn't know how to continue without reloading the page:
![Screenshot 2023-01-10 121328.png](///raw/bd2/1/z/55df1.png)

(You can also get stuck in lvl 14 :D )
SvenErik
10. Jan 2023 · 11:14 UTC
Polished, simple & fun. A good casual game to play during a coffee break at work! Wonderful style overall, you've done a good work here!
Merin Car Trunk Key
10. Jan 2023 · 11:14 UTC
Fun puzzle game. I like the color scheme as well.
kromeboy
10. Jan 2023 · 11:17 UTC
Great action puzzle game. Nice level design. Got 14/15
Efilheim
10. Jan 2023 · 11:18 UTC
Cute little game based on puzzle !
The progression is really smooth by showing new mechanics at a good rythm !
TheOtherSamP
10. Jan 2023 · 11:29 UTC
I spent 15 or 20 minutes on this one, had a lot of fun! The puzzles are great! The art is beautiful, although a little hard to read sometimes. There were a few levels where I frustratingly missed a mushroom or an egg somewhere because the sprites blend into the hedges a little, so a little more contrast may be good. The monochrome look is beautiful though!

The controls feel a little difficult. The combination of the grid based movement and the speed sections resulted in some frustrating situations where I pressed the button a fraction too early or late and messed up the run. I must have been tensely pressing keys fairly hard, because my finger aches a little afterwards and I had to take a break. It would be good to find a way to improve the accessibility somehow.

Overall very fun, one of my favourites so far for sure.
Nougato
10. Jan 2023 · 11:50 UTC
Really nice game ! fun and the last level are harder, the graphic and sound is good also 😁

@Cambryx you can press Escape key to give up and you should able to press space to retry 😉

2 points à améliorer à mon avis :
- un "appuyez sur espace pour commencer" avant chaque niveau, pour permettre au joueur d'analyser un peu le niveau.
- l'écran est grand, peut-être ajouter du texte pour expliquer les touches (je suis resté bloqué 15 secondes sur l'écran d'accueil, rien ne me disait d'appuyer sur une touche 😂).
🎤 amkingTRP
10. Jan 2023 · 11:55 UTC
@theothersamp, the comments on the controls are exactly what my kids complained about. I should have implemented some form of input buffering. I also agree abut the trees/hedges; They were the first sprite I did and I changed the style slightly by the time I got to the witch (which is the 2nd version of it) and monsters.
🎤 amkingTRP
10. Jan 2023 · 12:00 UTC
@cambryx, you can press Escape to automatically fail. Unfortuately after submitting the game I realised that if you play full screen HTML pressing escape will remove full screen and mess things up.. :)
Cambryx
10. Jan 2023 · 12:03 UTC
@amkingtrp Ah I see, I guess that was my problem. After escape just closed fullscreen all I tried was "R" which didn't help :D
TheOtherSamP
10. Jan 2023 · 12:29 UTC
@amkingtrp I don't know how well input buffering would work, because helping with early presses would worsen the problem for late presses. That's probably preferable though. Perhaps a visual change that emphasised the correct timing would be a good route? Some type of "pulse" that subtly shows the rhythm, maybe - a clear indication of exactly when it crosses grid square boundaries.

The other related thing that feels slightly off is that it can feel a little unresponsive, because an early press waits a few frames before a visual acknowledgement happens. Perhaps the animation/sprite could respond instantly, even if it's still a few frames before the movement responds.
Ysendrin
10. Jan 2023 · 14:09 UTC
Lovely entry! Nice mechanics, love the sounds effects. I gotta admit I spent a little to much time on the first screen waiting for something to happen.
LDJam user 320773
10. Jan 2023 · 14:26 UTC
I am a total sucker for this Final Fantasy 1 on Gameboy style,
Not so much a puzzle game as it is better at making moments that feel satisfying given the limited feedback.

That all said, awesome scope, a lot of content, feels like it could have been a bit less content with some connective tissue for the range of best levels.
GOOD JOB!
Jovanden
14. Jan 2023 · 23:45 UTC
You did a great job with the sprites having good contrast without compromising the detail. I love the limited palette. The game also plays really nicely. great job!
chompdev
15. Jan 2023 · 00:51 UTC
Excellent puzzle game! Such a nice art style, and great music to boot. You've got a great mix of mechanics here like the Sarlaccs, the running enemies which create some fun close calls, and the arrow buttons to move the rocks around. I also found a few different creative ways to solve certain levels, which is always enjoyable. I also really like the growing brambles that urge you to solve certain levels faster, but thankfully aren't frustrating.

Very nice work on such a cool jam entry!
![score39.PNG](///raw/044/42/z/56758.png)
asfdfdfd
16. Jan 2023 · 17:36 UTC
Love these super cute puzzles. Great work!
LDJam user 0
19. Jan 2023 · 18:04 UTC
None of the puzzles was a head-scratcher but it was still a lot of fun with interesting mechanics. I'm not a fan of real-time grid-locked movement as it can be frustrating (e.g. in the level where you have to run to the right, and later go up to dodge a shyrock); I would either commit into the puzzle game territory with turn-based movement, or into more "action" territory with smooth movement. And next time, just bind restart to R:)