Super Hex Harvest by amkingTRP
Help Esme the Witch harvest all the plants she needs for her potions.
Super Hex Harvest is an old school collect-em-up inspired by the likes of Repton, Bonecruncher and Mr Wiz on the 8-bit Acorn computers.
-- Controls:
WASD / Arrows / Control pad (apparently)
Escape to auto-fail a level (unfortunately clashes with quitting full screen on html5)
On the title screen, press space to get to the level select (I should have put some text saying "Press Space")
--
Created in Godot 3.5 (my first project in it)
Graphics in Aseprite
Have opted out of Audio:
Sound effects from freesound.org
Music algorithmically generated by the amazing AutoTracker (https://www.vitling.xyz/toys/autotracker) and recorded from the page using Bandicam
Sounds edited using Audacity
Wasn't able to get the embedded HTML version working on this site, but it does work on Itch.io (linked below).
Screenshot:

| Link | https://tinyredplanet.itch.io/super-hex-harvest |
| Link | https://tinyredplanet.itch.io/super-hex-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/super-hex-harvest |
Ratings
| Overall | 169th | 3.855⭐ | 33🧑⚖️ |
| Fun | 86th | 3.952⭐ | 33🧑⚖️ |
| Innovation | 440th | 3.233⭐ | 32🧑⚖️ |
| Theme | 410th | 3.71⭐ | 33🧑⚖️ |
| Graphics | 343th | 3.774⭐ | 33🧑⚖️ |
| Humor | 551th | 2.518⭐ | 30🧑⚖️ |
| Mood | 274th | 3.661⭐ | 30🧑⚖️ |
| Given | 27🗳️ | 45🗨️ |
Plus I like the chiptune music and sound effects. Played it on a controller, worked like a charm.
Good job!
there is a lot of levels as well, reminds me of baba is you but in a gameboy style
pretty and fun!
I also like the simple pixelart graphics and the music. Overall great job!.
You could add a way to reset the game.
I got stuck in this level and didn't know how to continue without reloading the page:

(You can also get stuck in lvl 14 :D )
The progression is really smooth by showing new mechanics at a good rythm !
The controls feel a little difficult. The combination of the grid based movement and the speed sections resulted in some frustrating situations where I pressed the button a fraction too early or late and messed up the run. I must have been tensely pressing keys fairly hard, because my finger aches a little afterwards and I had to take a break. It would be good to find a way to improve the accessibility somehow.
Overall very fun, one of my favourites so far for sure.
@Cambryx you can press Escape key to give up and you should able to press space to retry 😉
2 points à améliorer à mon avis :
- un "appuyez sur espace pour commencer" avant chaque niveau, pour permettre au joueur d'analyser un peu le niveau.
- l'écran est grand, peut-être ajouter du texte pour expliquer les touches (je suis resté bloqué 15 secondes sur l'écran d'accueil, rien ne me disait d'appuyer sur une touche 😂).
The other related thing that feels slightly off is that it can feel a little unresponsive, because an early press waits a few frames before a visual acknowledgement happens. Perhaps the animation/sprite could respond instantly, even if it's still a few frames before the movement responds.
Not so much a puzzle game as it is better at making moments that feel satisfying given the limited feedback.
That all said, awesome scope, a lot of content, feels like it could have been a bit less content with some connective tissue for the range of best levels.
GOOD JOB!
Very nice work on such a cool jam entry!
